• ENT:PhysicsCollide() help
    2 replies, posted
I have a regular prop_physics entity. I want it to run code on colliding with something. Adding functions to the entity directly (function MyEnt:PhysicsCollide(data, ent) end, MyEnt.PhysicsCollide = function(self, data, ent) end) doesn't work. Going through the Entity metatable didn't work either. I'm clearly missing something obvious. So what am I missing?
The function only works for SENTS.
Is there any way to detect collisions between non-SENTS?
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