• Texture Problems Since the Last Valve Update
    1 replies, posted
Since the last big Valve update, the one that caused the client.dll error, I've been having trouble with several maps and props: 1. HL2 Textures show up in TF2 maps, as seen below: [IMG]http://i433.photobucket.com/albums/qq55/teddthebucfan/cp_corporation_b30000.jpg[/IMG] And I have tried the map texture pack from garrysmod.org twice now. 2. Even worse is that black patches appear everywhere. [IMG]http://i433.photobucket.com/albums/qq55/teddthebucfan/pl_silo_plant_no6_b30001.jpg[/IMG] [IMG]http://i433.photobucket.com/albums/qq55/teddthebucfan/gm_new_worlds0000.jpg[/IMG] [IMG]http://i433.photobucket.com/albums/qq55/teddthebucfan/de_wanda0001.jpg[/IMG] 3. Occasionally, along with black patches, all maps loaded will be fullbright. [IMG]http://i433.photobucket.com/albums/qq55/teddthebucfan/gms_underworld0005-1.jpg[/IMG] If you know a fix for any of these problems, please help.
As stated, set to shader high. The HL2-TF2 texture problem is because of the Half-Life files are using the same name some textures that TF2 uses, and of course, Half-Life 2 will be forced on.
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