Hi,
So I recently reinstalled a gun on my server, a new model. I just edited weapon_ttt_m16 and redid the model, and sound. Then I went into the game and i download the .mdl, though when I pick it up its invisible.
When I extract the .gma and put all of teh files in my garrysmod folder, it shows fine. Any help? Yes I did do reload stop.
Click [URL="http://youtu.be/aB_A6vpM3sQ"]here [/URL]to view video since the video thing wont work ;-;
Are there any console errors when you hold the gun? Also, did you modify the view model (v_) and make sure to not change the name?
[QUOTE=Dan41550;47432491]Are there any console errors when you hold the gun? Also, did you modify the view model (v_) and make sure to not change the name?[/QUOTE]
No console errors. I did check the name for v_ and w_
[editline]31st March 2015[/editline]
[CODE]AddCSLuaFile()
SWEP.HoldType = "ar2"
if CLIENT then
SWEP.PrintName = "M16"
SWEP.Slot = 2
SWEP.Icon = "vgui/ttt/icon_m16"
SWEP.IconLetter = "w"
end
SWEP.Base = "weapon_tttbase"
SWEP.Spawnable = true
SWEP.Kind = WEAPON_HEAVY
SWEP.WeaponID = AMMO_M16
SWEP.Primary.Delay = 0.1
SWEP.Primary.Recoil = .6
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "Pistol"
SWEP.Primary.Damage = 23
SWEP.Primary.Cone = .04
SWEP.Primary.ClipSize = 20
SWEP.Primary.ClipMax = 60
SWEP.Primary.DefaultClip = 20
SWEP.AutoSpawnable = true
SWEP.AmmoEnt = "item_ammo_pistol_ttt"
SWEP.UseHands = true
SWEP.ViewModelFlip = true
SWEP.ViewModelFOV = 75
SWEP.ViewModel = "models/weapons/v_khr_m1a4.mdl"
SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl"
SWEP.Primary.Sound = Sound("Weapon_M1A4.Single")
SWEP.IronSightsPos = Vector(2.039, 0, 0.239)
SWEP.IronSightsAng = Vector(0, 0, 0)
function SWEP:SetZoom(state)
if CLIENT then return end
if not (IsValid(self.Owner) and self.Owner:IsPlayer()) then return end
if state then
self.Owner:SetFOV(35, 0.5)
else
self.Owner:SetFOV(0, 0.2)
end
end
-- Add some zoom to ironsights for this gun
function SWEP:SecondaryAttack()
if not self.IronSightsPos then return end
if self:GetNextSecondaryFire() > CurTime() then return end
local bIronsights = not self:GetIronsights()
self:SetIronsights( bIronsights )
if SERVER then
self:SetZoom( bIronsights )
end
self:SetNextSecondaryFire( CurTime() + 0.3 )
end
function SWEP:PreDrop()
self:SetZoom(false)
self:SetIronsights(false)
return self.BaseClass.PreDrop(self)
end
function SWEP:Reload()
if (self:Clip1() == self.Primary.ClipSize or
self.Owner:GetAmmoCount(self.Primary.Ammo) <= 0) then
return
end
self:DefaultReload(ACT_VM_RELOAD)
self:SetIronsights(false)
self:SetZoom(false)
end
function SWEP:Holster()
self:SetIronsights(false)
self:SetZoom(false)
return true
end
[/CODE]
Try changing the model of the weapon and see if that does anything.
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