• Bans causing a server-wide kick.
    2 replies, posted
The only error message I have found is this: [code] Disconnect: Client 7 overflowed reliable channel..[/code]
[code] 198.91.213.118:27005: password failed. L 01/18/2014 - 13:46:03: "[GG] Booker<4><STEAM_0:0:40410071><>" entered the game prop at -1196 214 241 missing modelname Unknown command "sv_tags" Spawn waves starting. Spawned 2 players in spawn wave. Spawn waves ending, all players spawned. [:Do Not Disturb:] Busy has banned [GG] Booker for 1 minutes with reason: hi! L 01/18/2014 - 13:46:36: "[:Do Not Disturb:] Busy<3><STEAM_0:0:9310913><>" disconnected (reason "Client 0 overflowed reliable channel.") [Ex] [:Do Not Disturb:] Busy(STEAM_0:0:9310913) has disconnected. Dropped [:Do Not Disturb:] Busy from server (Client 0 overflowed reliable channel.) L 01/18/2014 - 13:46:36: "[GG] Booker<4><STEAM_0:0:40410071><>" disconnected (reason "Client 1 overflowed reliable channel.") [Ex] [GG] Booker(STEAM_0:0:40410071) has disconnected. Dropped [GG] Booker from server (Client 1 overflowed reliable channel.) userid "4" not found [/code] That is the console debug. Normally a ban will temporarily freeze the server. Here is the ban .lua from Exsto (Part of one big .lua for all administration): [url]http://puu.sh/6pB0Q.lua[/url]
Figured it out. This little bit is for anyone else with Exsto. The database writing seems to be very inefficient. Bans are written to a database (permas to banned_users.cfg), when this database gets too large it seems to cause many problems such as: -Other commands being slower -Other databases being slower -Bans causing a lag on the server -Too much of the database sent to the client (Hence this little overflow) So to anybody with this problem, reset your bans database. Tell staff to ban a month at most so it never gets too large.
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