• Garrysmod Linux. Errors!
    5 replies, posted
Anyone trying to play Garrysmod on Linux? Im using Linux Mint petra with the Cinnamon DE. [IMG]http://imgur.com/x4Hat92.jpg[/IMG] Console Errors: [CODE] Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8" Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels" Error: Material "___fillrate_0" uses unknown shader "FillRate" Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap" Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask" Error: Material "___debugdepth_3" uses unknown shader "DebugDepth" Error: Material "___debugdepth_4" uses unknown shader "DebugDepth" Initializing Awesomium.. Parent cvar in server.dll not allowed (props_break_max_pieces) Lua JIT is DISABLED! Unknown command "cl_thirdperson" Unknown command "hud_showemptyweaponslots" Unknown command "sbox_maxturrets" Unknown command "sbox_maxspawners" Unknown command "sv_backspeed" Unknown command "windows_speaker_config" Unknown command "mat_managedtextures" Unknown command "mat_texture_list_content_path" Unknown command "joy_wingmanwarrior_centerhack" Unknown command "mat_disable_d3d9ex" Not playing a local game. Host_WriteConfiguration: Wrote cfg/config.cfg Unknown command "mat_disable_d3d9ex" Error: Material "___fillrate_0" uses unknown shader "FillRate" Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap" Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask" Error: Material "___debugdepth_3" uses unknown shader "DebugDepth" Error: Material "___debugdepth_4" uses unknown shader "DebugDepth" Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8" Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels" Attemped to precache unknown particle system "generic_smoke"! Requesting 182 lua files from the server Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit. Requesting texture value from var "$basetexture" which is not a texture value (material: dev/bloomadd) Requesting texture value from var "$basetexture" which is not a texture value (material: dev/no_pixel_write) Requesting texture value from var "$basetexture" which is not a texture value (material: dev/lumcompare) clientside lua startup! Lua JIT is DISABLED! Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material) Error: Material "___fillrate_0" uses unknown shader "FillRate" Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap" Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask" Error: Material "___debugdepth_3" uses unknown shader "DebugDepth" Error: Material "___debugdepth_4" uses unknown shader "DebugDepth" Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8" Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels" Error: Material "models/humans/female/pupil_r" uses unknown shader "Eyeball" Error: Material "models/humans/female/pupil_l" uses unknown shader "Eyeball" Requesting texture value from var "$basetexture" which is not a texture value (material: dev/bloomadd) Requesting texture value from var "$basetexture" which is not a texture value (material: dev/no_pixel_write) Requesting texture value from var "$basetexture" which is not a texture value (material: dev/lumcompare) m_face->glyph->bitmap.width is 0 for ch:32 DejaVu Sans Transferred 164.8 KB (168805) in 10 seconds Redownloading all lightmaps m_face->glyph->bitmap.width is 0 for ch:32 DejaVu Sans m_face->glyph->bitmap.width is 0 for ch:32 Liberation Sans [/CODE]
Update your video card drivers.
[QUOTE=Robotboy655;43718077]Update your video card drivers.[/QUOTE] And thats going to fix the ass ton of errors in console?
Most of those errors are normal (whether they should exist is another matter).
[QUOTE=BlackMadd;43718222]And thats going to fix the ass ton of errors in console?[/QUOTE] Most of those errors come from DX8/shaders. DX8 is very broken in GMod at the moment.
[QUOTE=code_gs;43718274]Most of those errors come from DX8/shaders. DX8 is very broken in GMod at the moment.[/QUOTE] Or that. I assume a lot of missing shaders is a problem with video card drivers.
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