some hl2dm map have node graph rebuild problem on every restart
i found some map that may have this problem - tbr_coop_thousand_antlions_v3b
i double check tbr_coop_thousand_antlions_v3b.ain already in maps\graphs, but hl2dm, gmod server console show bellow message(set "developer 10")
[code]
Loading AI graph
Step 1 loading
Checking version
Passed first ver check
Got version 35
AI node graph maps/graphs/tbr_coop_thousand_antlions_v3b.ain is out of date
[/code]
according source code, the version should be 37
and that .ain file, the version is 37(i use hex editor checked), somehow the engine got 35
after this, i make a code to test
[code]
CUtlBuffer buf;
filesystem->ReadFile( "maps/graphs/tbr_coop_thousand_antlions_v3b.ain", "game", buf );
buf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
int version = buf.GetInt();
[/code]
when current map is tbr_coop_thousand_antlions_v3b, it got 35
when cuurent map not tbr_coop_thousand_antlions_v3b, it got 37
wtf
ps: my gmod server fresh install
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