• node graph rebuild on every restart
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some hl2dm map have node graph rebuild problem on every restart i found some map that may have this problem - tbr_coop_thousand_antlions_v3b i double check tbr_coop_thousand_antlions_v3b.ain already in maps\graphs, but hl2dm, gmod server console show bellow message(set "developer 10") [code] Loading AI graph Step 1 loading Checking version Passed first ver check Got version 35 AI node graph maps/graphs/tbr_coop_thousand_antlions_v3b.ain is out of date [/code] according source code, the version should be 37 and that .ain file, the version is 37(i use hex editor checked), somehow the engine got 35 after this, i make a code to test [code] CUtlBuffer buf; filesystem->ReadFile( "maps/graphs/tbr_coop_thousand_antlions_v3b.ain", "game", buf ); buf.SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); int version = buf.GetInt(); [/code] when current map is tbr_coop_thousand_antlions_v3b, it got 35 when cuurent map not tbr_coop_thousand_antlions_v3b, it got 37 wtf ps: my gmod server fresh install
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