• Weird Error.
    6 replies, posted
When i try to connect almost every Rp server i got that type of error: "My username" Timed out. And in console "unrecognized conditional test GPU<2" If that can help me i can give you all the console messages. (Sorry for my bad english grammar)
What addons do you have? 'test GPU' either sounds like a WireMod error (Wire GPU) or a GPU error.
Full console log please. What Internet connection? What country do you live in? Behind a FW?
[QUOTE=Ideal-Hosting;35371468]Full console log please. Behind a FW?[/QUOTE] What is FW?
[QUOTE=Dartveder;35371563]What is FW?[/QUOTE] I think he means FW = Firewall. Anyways, could we have a link to your Steam account? Write "Hi Jack" somewhere on it, like a comment. I just want to be sure that you actually have a Steam account, considering that your crash has something to do with the Steam client.
[QUOTE]DarkRP 2.4.2 Map: RP_Downtown_V2 Players: 8 / 16 Build: 4833 Server Number: 1 ConVarRef durgz_roleplay doesn't point to an existing ConVar SetConVar: No such cvar ( durgz_roleplay set to 1), skipping ConVarRef durgz_witty_sayings doesn't point to an existing ConVar SetConVar: No such cvar ( durgz_witty_sayings set to 0), skipping ConVarRef hungerspeed doesn't point to an existing ConVar SetConVar: No such cvar ( hungerspeed set to 1), skipping ConVarRef hungermod doesn't point to an existing ConVar SetConVar: No such cvar ( hungermod set to 1), skipping ConVarRef _FAdmin_MOTDPage doesn't point to an existing ConVar SetConVar: No such cvar ( _FAdmin_MOTDPage set to 0), skipping ConVarRef _FPP_ENTITYDAMAGE1_adminall doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_adminall set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_checkconstrained doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_checkconstrained set to 0), skipping ConVarRef _FPP_ENTITYDAMAGE1_iswhitelist doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_iswhitelist set to 0), skipping ConVarRef _FPP_ENTITYDAMAGE1_toggle doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_toggle set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_worldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_worldprops set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_protectpropdamage doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_protectpropdamage set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_shownocross doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_shownocross set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_admincanblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_admincanblocked set to 0), skipping ConVarRef _FPP_ENTITYDAMAGE1_adminworldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_adminworldprops set to 1), skipping ConVarRef _FPP_ENTITYDAMAGE1_canblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_ENTITYDAMAGE1_canblocked set to 0), skipping ConVarRef _FPP_GLOBALSETTINGS1_cleanupadmin doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GLOBALSETTINGS1_cleanupadmin set to 1), skipping ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnectedtime doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GLOBALSETTINGS1_cleanupdisconnectedtime set to 120), skipping ConVarRef _FPP_GLOBALSETTINGS1_antie2minge doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GLOBALSETTINGS1_antie2minge set to 1), skipping ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnected doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GLOBALSETTINGS1_cleanupdisconnected set to 1), skipping ConVarRef _FPP_GLOBALSETTINGS1_antispeedhack doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GLOBALSETTINGS1_antispeedhack set to 0), skipping ConVarRef _FPP_PHYSGUN1_reloadprotection doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_reloadprotection set to 1), skipping ConVarRef _FPP_PHYSGUN1_checkconstrained doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_checkconstrained set to 1), skipping ConVarRef _FPP_PHYSGUN1_iswhitelist doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_iswhitelist set to 0), skipping ConVarRef _FPP_PHYSGUN1_toggle doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_toggle set to 1), skipping ConVarRef _FPP_PHYSGUN1_worldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_worldprops set to 0), skipping ConVarRef _FPP_PHYSGUN1_adminall doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_adminall set to 1), skipping ConVarRef _FPP_PHYSGUN1_shownocross doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_shownocross set to 1), skipping ConVarRef _FPP_PHYSGUN1_admincanblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_admincanblocked set to 0), skipping ConVarRef _FPP_PHYSGUN1_adminworldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_adminworldprops set to 1), skipping ConVarRef _FPP_PHYSGUN1_canblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PHYSGUN1_canblocked set to 0), skipping ConVarRef _FPP_BLOCKMODELSETTINGS1_iswhitelist doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_BLOCKMODELSETTINGS1_iswhitelist set to 0), skipping ConVarRef _FPP_BLOCKMODELSETTINGS1_toggle doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_BLOCKMODELSETTINGS1_toggle set to 1), skipping ConVarRef _FPP_PLAYERUSE1_iswhitelist doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_iswhitelist set to 0), skipping ConVarRef _FPP_PLAYERUSE1_checkconstrained doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_checkconstrained set to 0), skipping ConVarRef _FPP_PLAYERUSE1_toggle doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_toggle set to 0), skipping ConVarRef _FPP_PLAYERUSE1_worldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_worldprops set to 1), skipping ConVarRef _FPP_PLAYERUSE1_adminall doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_adminall set to 1), skipping ConVarRef _FPP_PLAYERUSE1_shownocross doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_shownocross set to 1), skipping ConVarRef _FPP_PLAYERUSE1_admincanblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_admincanblocked set to 1), skipping ConVarRef _FPP_PLAYERUSE1_adminworldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_adminworldprops set to 1), skipping ConVarRef _FPP_PLAYERUSE1_canblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_PLAYERUSE1_canblocked set to 0), skipping ConVarRef _FPP_GRAVGUN1_noshooting doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GRAVGUN1_noshooting set to 1), skipping ConVarRef _FPP_GRAVGUN1_checkconstrained doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GRAVGUN1_checkconstrained set to 1), skipping ConVarRef _FPP_GRAVGUN1_iswhitelist doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GRAVGUN1_iswhitelist set to 0), skipping ConVarRef _FPP_GRAVGUN1_toggle doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GRAVGUN1_toggle set to 1), skipping ConVarRef _FPP_GRAVGUN1_worldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GRAVGUN1_worldprops set to 1), skipping ConVarRef _FPP_GRAVGUN1_adminall doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GRAVGUN1_adminall set to 1), skipping ConVarRef _FPP_GRAVGUN1_shownocross doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GRAVGUN1_shownocross set to 1), skipping ConVarRef _FPP_GRAVGUN1_admincanblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GRAVGUN1_admincanblocked set to 0), skipping ConVarRef _FPP_GRAVGUN1_adminworldprops doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GRAVGUN1_adminworldprops set to 1), skipping ConVarRef _FPP_GRAVGUN1_canblocked doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_GRAVGUN1_canblocked set to 0), skipping ConVarRef _FPP_TOOLGUN1_duplicatorprotect doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_TOOLGUN1_duplicatorprotect set to 1), skipping ConVarRef _FPP_TOOLGUN1_checkconstrained doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_TOOLGUN1_checkconstrained set to 1), skipping ConVarRef _FPP_TOOLGUN1_iswhitelist doesn't point to an existing ConVar SetConVar: No such cvar ( _FPP_TOOLGUN1_iswhitelist set to 0), skipping ConVarRef _FPP_TOOLGUN1_toggle doesn't point to an existing ConVar SetConVar: No such cv
That is an addon problem. Probably - as stated above - wire. Edit: But should not be the problem of the disconnects.
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