• Dynamic shadow casting
    6 replies, posted
I know my computer can handle it, even though Left 4 Dead won't do it for me...but Portal 2 does. Any commands that trigger shadow casting for NPCs and props and such?
Yes. [code] r_flashlightdepthres r_projectedtexture_filter mat_depthbias_shadowmap 0.0000005 mat_slopescaledepthbias_shadowmap 2 [/code] r_flashlightdepthres -- set by powers of 2 (64,128,256,512,1024,2048, and so on) r_projectedtexture_filter -- (how blurred the shadow is) usually between 0 and 3. You can use decimals. If used correctly, these will give you the best dynamic shadows possible. More information [URL="http://blog.maxofs2d.net/?page_id=419"]here[/URL] (scroll down to dynamic shadows)
None of that seems to actually enable dynamic shadow casting. And I'm talking about the kind of shadows you'd see from your flashlight shining against an object, or from a light source like a lamp.
Set everything in GMod to high, if not then it means your drivers aren't good enough or basically the GPU you have is crap. This is the shadows you want right? [IMG]http://cloud.steampowered.com/ugc/595834936606635854/1216184D0966C37402658DAFD5DAC6BDBA881BF9/[/IMG] Also its possible to have env_projectedtexture in a map as the world lighting. The bad thing is that the further away from where it's pointing, the shadows are a lot grainier and barely cast any shadowing.
Pretty much. I doubt this computer can't handle shadows like those in Garry's Mod, but it's basicly how TF2 used to play on my old computer without facial animations...not that it couldn't handle it, just that it isn't enabled.
[QUOTE=freakypred;35249556]Pretty much. I doubt this computer can't handle shadows like those in Garry's Mod, but it's basicly how TF2 used to play on my old computer without facial animations...not that it couldn't handle it, just that it isn't enabled.[/QUOTE] I think in Portal 2, it's engine is different than the one in GMod. It has some technique. I dunno but I know its some mapping technique so nothings new in the latest Source engine build. Just differently textured models and materials. You need a mid-range laptop or a PC with a nice graphics card to get these. Tried maxing GMod out?
It runs at max as it is, except for Anti-Aliasing which makes the environments look glitchy. But nah. This computer handles games like Skyrim and Crysis just fine.
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