Hello all,
So actualy there is again a problem with those NWVars. For the moment the bug touches only SetNWString/GetNWString. So actualy what I'm doing is setting a NWVar corresponding to player RP name as string for each players. Then all clients in the server renders things using this variable.
This works great with 2 players, but when reaching 3 players, some NW strings are empty. This happens randomly.
Can you provide us with some code?
Well there are about thousand of lines of codes in my GameMode...
Actually this seems to happen majorly on PlayerInitialSpawn server side.
But the problem happens randomly and on some clients not every clients. In plus the problem is strange by the way some rendering functions called largely after the client spawns client side are working fine. The problem seams to be touching people that are at Sending Client Infos. But if the problems happens one time on a rendering function the problem will remains exactly the same until player disconnects, reconnects.
After there's something weird : the chances to get this problem are increasing when you connect to my server while playing on another server...
So I think I'll create my own NWVars system because actualy it's broken... I prefered when it was working without any problems. In fact your new NWVars system seams to be broken. Until you find out what is causing those problems, I'll replace those NWVars functions by my own.
I'll be waiting. If you have any cause that can be the origin of the problem, I'll be happy to hear it.
Can the problem be part of PowerHost game server hosting ? Just to be sure it's not my hoster...
I noticed you rated my post dumb... Well what do you want me to do ? I can't actually continue with this problem by the way it's annoying for me BUT for my players too...
We can not help you without some code, what you are describing seem to be a fucking unoptimized code lol
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