[CODE]function SWEP:DoImpactEffect( tr, dmgtype )
if( tr.Hit && !tr.HitSky ) then
local effect = EffectData()
effect:SetOrigin( tr.HitPos )
effect:SetNormal( tr.HitNormal )
effect:SetScale( .5 )
util.Effect( "explosion", effect )
end
return true
end[/CODE]
Trying to have a small explosion appear near where the swep round lands, just an effect, no damage.
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