• Help with Solids/NotSolid
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I have been trying to make it so when a player touches the entitie it turns into a ghost prop meaning the player could walk though it/change opacity. It seems to be working but I can't seem to get it to turn the entitie back into a solid after. I have also tried self:SetSolid(SOLID_VPHYSICS)/(SOLID_NONE). Please help me out =D [lua] AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self.Entity:SetModel("models/hunter/blocks/cube1x1x025.mdl") self.Entity:SetSkin(0) self.Entity:SetSolid(SOLID_VPHYSICS) local phys = self.Entity:GetPhysicsObject() if phys and phys:IsValid() then phys:Wake() end end function ENT:SpawnFunction( ply, tr ) if ( !tr.Hit ) then return end local SpawnPos = tr.HitPos + tr.HitNormal * 16 local ent = ents.Create( self.Classname ) ent:SetPos( SpawnPos ) ent:Spawn() ent:Activate() return ent end ENT.isTouching = false function ENT:StartTouch( ent ) if ( ent:IsValid() and ent:IsPlayer() ) then self:SetColor( 173, 255, 47, 100) self.isTouching = true end end function ENT:Touch( ent ) if ( self.isTouching ) then self:SetNotSolid( true ) end end function ENT:EndTouch( ent ) if ( ent:IsValid() and ent:IsPlayer() ) then self:SetColor( 173, 255, 47, 255) self:SetNotSolid( true ) self.isTouching = false end end function ENT:Think() end [/lua]
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