When I add in Wings, it shows it as if it's under the waist and not on the playermodels back, happens to every playermodel this is my lua file for the wings.
ITEM.Name = 'Wings Spread'
ITEM.Price = 15000
ITEM.Model = 'models/wings/wings_spread.mdl'
ITEM.Bone = 'ValveBiped.Bip01_Spine2'
function ITEM:OnEquip(ply, modifications)
ply:PS_AddClientsideModel(self.ID)
end
function ITEM:OnHolster(ply)
ply:PS_RemoveClientsideModel(self.ID)
end
function ITEM:ModifyClientsideModel(ply, model, pos, ang)
model:SetModelScale(0.5, 0)
pos = pos + (ang:Right() * 7) + (ang:Forward() * 6)
return model, pos, ang
end
function ITEM:Think(ply, modifications)
if ply:KeyDown(IN_JUMP) then
ply:SetVelocity(ply:GetUp() * 6)
end
end[
[QUOTE]
pos = pos + (ang:Right() * 7) + (ang:Forward() * 6)[/QUOTE]
Do some changing to this part of the code. This is what shifts it over.
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