• GMOD On Multiplayer Crashes When Sending Client Data (MAC)
    2 replies, posted
SOLVED: it was due to corrupt files in my library. Running GMOD on mac Crashes on Sending Client Data. And Yes, i have tried vgui_allowhtml 0 already. Error Codes at: [url]https://docs.google.com/document/d/1...vqh5EYhCw/edit[/url] why doesn't [spoiler] work? And to the Mod who moved this, Thx.
[QUOTE=Jacobn617;38098210][url]https://docs.google.com/document/d/1...vqh5EYhCw/edit[/url][/QUOTE] [B]Sorry, the page (or document) you have requested does not exist.[/B] Make sure that you have the correct URL and that the owner of the document hasn't deleted it.
Damn, sorry Let me Fix that: Edit: Uploading Now, takes 5 min. Eddit: Process: hl2_osx [6082] Path: /users/*/hl2_osx Identifier: hl2_osx Version: ??? Code Type: X86 (Native) Parent Process: steam [2988] User ID: 501 Date/Time: 2012-10-19 18:45:33.027 +1100 OS Version: Mac OS X 10.8.2 (12C60) Report Version: 10 Interval Since Last Report: 53210 sec Crashes Since Last Report: 11 Per-App Crashes Since Last Report: 9 Anonymous UUID: A67ACFC4-ADC2-F9E5-7827-3ECE647BD72D Crashed Thread: 5 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000ea3d4d0 VM Regions Near 0xea3d4d0: __LINKEDIT 000000000ea17000-000000000ea1d000 [ 24K] r--/rwx SM=COW /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib --> VM_ALLOCATE 000000000ea1d000-000000000ea41000 [ 144K] r--/rwx SM=PRV __TEXT 000000000ea41000-000000000ebce000 [ 1588K] r-x/rwx SM=COW /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 shaderapidx9.dylib 0x0b5bf014 CGLMTexLayoutTable::NewLayoutRef(GLMTexLayoutKey*) + 756 1 shaderapidx9.dylib 0x0b5c22c2 GLMContext::NewTex(GLMTexLayoutKey*, char const*) + 50 2 shaderapidx9.dylib 0x0b5da41c IDirect3DDevice9::CreateTexture(unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9**, void**, char*) + 300 3 shaderapidx9.dylib 0x0b615e31 CreateD3DTexture(int, int, int, ImageFormat, int, int, char*) + 465 4 shaderapidx9.dylib 0x0b5fd0df CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 895 5 materialsystem.dylib 0x06a26c2f CTexture::AllocateShaderAPITextures() + 415 6 materialsystem.dylib 0x06a2997c CTexture::ReconstructTexture() + 364 7 materialsystem.dylib 0x06a29e20 CTexture::Download(Rect_t*, int) + 240 8 materialsystem.dylib 0x06a3e179 CTextureManager::LoadTexture(char const*, char const*, int) + 297 9 materialsystem.dylib 0x06a3fa4d CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 93 10 materialsystem.dylib 0x069e5bdb CMaterialSystem::FindTexture(char const*, char const*, bool, int) + 139 11 materialsystem.dylib 0x06a37b2c CShaderSystem::LoadBumpMap(IMaterialVar*, char const*) + 172 12 stdshader_dx9.dylib 0x10a8949c CBaseShader::LoadBumpMap(int) + 108 13 stdshader_dx9.dylib 0x10a68798 InitSkin_DX9(CBaseVSShader*, IMaterialVar**, VertexLitGeneric_DX9_Vars_t&) + 1048 14 stdshader_dx9.dylib 0x10a7415b VertexLitGeneric::CShader::OnInitShaderInstance(IMaterialVar**, IShaderInit*, char const*) + 971 15 stdshader_dx9.dylib 0x10a8911a CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 74 16 materialsystem.dylib 0x06a393d9 CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 105 17 materialsystem.dylib 0x069d8164 CMaterial::Precache() + 212 18 materialsystem.dylib 0x069d6a70 CMaterial::UsesEnvCubemap() + 32 19 materialsystem.dylib 0x069f6e84 CMaterial_QueueFriendly::UsesEnvCubemap() + 20 20 studiorender.dylib 0x07ba33fd CStudioRenderContext::ComputeMaterialFlags(studiohdr_t*, studioloddata_t&, IMaterial*) + 29 21 studiorender.dylib 0x07ba5522 CStudioRenderContext::LoadMaterials(studiohdr_t*, OptimizedModel::FileHeader_t*, studioloddata_t&, int) + 850 22 studiorender.dylib 0x07ba78f9 CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 361 23 datacache.dylib 0x02329892 CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 290 24 datacache.dylib 0x0232f032 CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 1474 25 datacache.dylib 0x0232dc6c CMDLCache::ProcessPendingAsync(int) + 316 26 datacache.dylib 0x02332ae4 CMDLCache::LoadHardwareData(unsigned short) + 2036 27 datacache.dylib 0x02332ea5 CMDLCache::GetHardwareData(unsigned short) + 133 28 engine.dylib 0x05e7360a Mod_TouchAllData(model_t*, int) + 298 29 engine.dylib 0x05e75427 CModelLoader::Studio_LoadModel(model_t*, bool) + 343 30 engine.dylib 0x05e7bffd CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 333 31 engine.dylib 0x05e7e46c CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 44 32 engine.dylib 0x05d1b542 CClientState::SetModel(int) + 306 33 engine.dylib 0x05d44814 CL_InstallAndInvokeClientStringTableCallbacks() + 228 34 engine.dylib 0x05d1e4c5 CClientState::FinishSignonState_New() + 165 35 engine.dylib 0x05d1e95f CClientState::CheckUpdatingSteamResources() + 975 36 engine.dylib 0x05e1ccee _Host_RunFrame_Client(bool) + 110 37 engine.dylib 0x05e1ecc5 _Host_RunFrame(float) + 1109 38 engine.dylib 0x05e37fb2 CHostState::State_Run(float) + 210 39 engine.dylib 0x05e3897c CHostState::FrameUpdate(float) + 572 40 engine.dylib 0x05e38a52 HostState_Frame(float) + 34 41 engine.dylib 0x05f2e959 CEngine::Frame() + 569 42 engine.dylib 0x05f2b92b CEngineAPI::MainLoop() + 251 43 engine.dylib 0x05f2bb1a CModAppSystemGroup::Main() + 250 44 engine.dylib 0x05f5d6b8 CAppSystemGroup::Run() + 72 45 engine.dylib 0x05f2cd10 CEngineAPI::RunListenServer() + 128 46 launcher.dylib 0x001a8e58 CAppSystemGroup::Run() + 72 47 launcher.dylib 0x001a8e58 CAppSystemGroup::Run() + 72 48 launcher.dylib 0x001b03b3 MainFunctionThread(void*) + 83 49 launcher.dylib 0x001b048d ValveCocoaMain + 141 50 launcher.dylib 0x001a0c42 LauncherMain + 722 51 hl2_osx 0x00001d66 start + 54 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x94a4c9ae kevent + 10 1 libdispatch.dylib 0x93cfac71 _dispatch_mgr_invoke + 993 2 libdispatch.dylib 0x93cfa7a9 _dispatch_mgr_thread + 53 Thread 2:: ClientCallbackAgent 0 libsystem_kernel.dylib 0x94a4b8e2 __psynch_cvwait + 10 1 libsystem_c.dylib 0x90697220 _pthread_cond_wait + 833 2 libsystem_c.dylib 0x9071d0ec pthread_cond_timedwait$UNIX2003 + 70 3 libsteam.dylib 0x059c0b2f WaitForEvent(void*, unsigned int) + 511 4 libsteam.dylib 0x059c4e96 WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 718 5 libsteam.dylib 0x059c51ab WaitForSingleObject(void*, unsigned int) + 54 6 libsteam.dylib 0x0593fa12 Grid::CEngineConnection::CallbackThreadProc() + 42 7 libsteam.dylib 0x05940dae common::ObjFunctorImpl0<Grid::CEngineConnection, void (Grid::CEngineConnection::*)()>::operator()() + 38 8 libsteam.dylib 0x0586638f common::CThread::CImpl::Thread() + 107 9 libsteam.dylib 0x0586698a common::CThread::CImpl::ThreadProc(void*) + 90 10 libsteam.dylib 0x059bf677 _threadEntry(void*) + 142 11 libsystem_c.dylib 0x90692557 _pthread_start + 344 12 libsystem_c.dylib 0x9067ccee thread_start + 34 Thread 3: 0 libsystem_kernel.dylib 0x94a4b8e2 __psynch_cvwait + 10 1 libsystem_c.dylib 0x90697220 _pthread_cond_wait + 833
Sorry, you need to Log In to post a reply to this thread.