This is a pain station that i have been working on but it's not working does someone know why?
[CODE]if SERVER then
AddCSLuaFile( "shared.lua" )
end
SWEP.HoldType = "normal"
if CLIENT then
SWEP.PrintName = "Death Station"
SWEP.Slot = 6
SWEP.SlotPos = 0
SWEP.ViewModelFOV = 10
SWEP.EquipMenuData = {
type="item_weapon",
model="models/props/cs_office/microwave.mdl",
desc="If someone uses this health station, they will be damaged."
};
SWEP.Icon = "VGUI/ttt/icon_health"
end
SWEP.Base = "weapon_tttbase"
SWEP.Spawnable = true
SWEP.AdminSpawnable = false
SWEP.ViewModel = "models/props/cs_office/microwave.mdl"
SWEP.WorldModel = "models/props/cs_office/microwave.mdl"
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.DrawCrosshair = true
SWEP.ViewModelFlip = false
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Primary.Delay = 1.0
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Delay = 1.0
-- This is special equipment
SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = { ROLE_TRAITOR } -- only traitors can buy
SWEP.LimitedStock = true -- only buyable once
SWEP.WeaponID = AMMO_PAINSTATION
SWEP.AllowDrop = false
SWEP.NoSights = true
function SWEP:OnDrop()
self:Remove()
end
function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:HealthDrop(60000)
end
function SWEP:SecondaryAttack()
self.Weapon:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
self:HealthDrop()
end
local throwsound = Sound( "Weapon_SLAM.SatchelThrow" )
-- ye olde droppe code
function SWEP:HealthDrop()
if SERVER then
local ply = self.Owner
if not ValidEntity(ply) then return end
if self.Planted then return end
local vsrc = ply:GetShootPos()
local vang = ply:GetAimVector()
local vvel = ply:GetVelocity()
local vthrow = vvel + vang * 200
local health = ents.Create("ttt_pain_station")
if ValidEntity(health) then
health:SetPos(vsrc + vang * 10)
health:SetOwner(ply)
health:Spawn()
health:PhysWake()
local phys = health:GetPhysicsObject()
if ValidEntity(phys) then
phys:SetVelocity(vthrow)
end
self:Remove()
self.Planted = true
end
end
self.Weapon:EmitSound(throwsound)
end
function SWEP:Reload()
return false
end
function SWEP:OnRemove()
if CLIENT and IsValid(self.Owner) and self.Owner == LocalPlayer() and self.Owner:Alive() then
RunConsoleCommand("lasting")
end
end
if CLIENT then
local hudtxt = {text="Click to place the pain station", font="TabLarge", xalign=TEXT_ALIGN_RIGHT}
function SWEP:DrawHUD()
hudtxt.pos = {ScrW() - 80, ScrH() - 80}
draw.Text(hudtxt)
draw.TextShadow(hudtxt, 2)
end
end
-- Invisible, same hacks as holstered weapon
function SWEP:Deploy()
if SERVER and IsValid(self.Owner) then
self.Owner:DrawViewModel(false)
end
return true
end
function SWEP:DrawWorldModel()
end
function SWEP:DrawWorldModelTranslucent()
end[/CODE]
What do you mean by "not working". Be specific please.
[QUOTE=Bo98;41034459]What do you mean by "not working". Be specific please.[/QUOTE]
it won't place on the ground when you left click
Instead of ValidEntity, use IsValid.
where?
Just ctrl+f to find it, or if you're using Notepad++, use the replace command.
It's all under the -- ye olde droppe code
ok
[editline]14th June 2013[/editline]
[QUOTE=NiandraLades;41035766]Just ctrl+f to find it, or if you're using Notepad++, use the replace command.
It's all under the -- ye olde droppe code[/QUOTE]
na it didn't work
Could you post what your code looks like now? Also check for any Lua errors in the server console.
There are no lua errors and i rollback the changes so that what it looks like now
in GMod 13, ValidEntity was replaced with IsValid so the changes I mentioned are required and should throw a Lua error.
Try typing "lua_log_sv 1" in the server console and reproduce the problem. After you do that, in the garrysmod/ folder you should see "lua_errors_server.txt" [B]and/or[/B] "clientside_errors.txt". Post the contents of both (or just one if there is only one).
ok
[QUOTE=Bo98;41036506]in GMod 13, ValidEntity was replaced with IsValid so the changes I mentioned are required and should throw a Lua error.
Try typing "lua_log_sv 1" in the server console and reproduce the problem. After you do that, in the garrysmod/ folder you should see "lua_errors_server.txt" [B]and/or[/B] "clientside_errors.txt". Post the contents of both (or just one if there is only one).[/QUOTE]
there are no errors
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