Crash reports and buggy alpha depth sorting issue.
0 replies, posted
Alpha depth sorting issue:
[url]https://www.dropbox.com/s/li5jc7fzldv2g4c/buggy%20alpha%20depthz%20sorting.png[/url]
[url]https://www.dropbox.com/s/ajdgahknbjw95bq/buggy%20alpha%20depthz%20sorting2.png[/url]
[url]https://www.dropbox.com/s/sb6ep27yudhj418/buggy%20alpha%20depthz%20sorting3.png[/url]
Crash logs:
[url]https://www.dropbox.com/s/j96kbs90oz0dl3m/hl2_145_crash_2012_10_27T13_57_49C0.mdmp[/url]
[url]https://www.dropbox.com/s/kry9i5veespqn8w/hl2_145_crash_2012_10_27T16_41_3C0.mdmp[/url]
[url]https://www.dropbox.com/s/7smtkswddi2a8bp/hl2_145_crash_2012_10_27T18_21_37C0.mdmp[/url]
[url]https://www.dropbox.com/s/79lcq07n3w2b61q/hl2_145_crash_2012_10_27T19_51_16C0.mdmp[/url]
[url]https://www.dropbox.com/s/3azbc6s3gojy6i8/hl2_145_crash_2012_10_27T20_2_41C0.mdmp[/url]
So yea, decided its time to share my crash logs.
And one more thing that is sorta sad... There seem to be alpha depth sorting issues.
Basically what I have in that image, is a object made out of 3 props. Each prop has the same object as a hologram slightly scaled and parented to it with a different material. As you can see, viewing it from certain angles or sometimes also randomly from the same, the model underneath it gets sorted to the front for no apparent reason, giving it that "fake" Cel shading effect that some of you shader programmers might know - hence seeing the holo on top only around the edges of the underlying prop. I'm not sure if Garry can fix this due to being a render problem. But it would be nice to hear some suggestions if its possible to fix this - I would really like this to work.
Sorry, you need to Log In to post a reply to this thread.