• Garry's Mod SRCDS Server - Fails to download addons
    6 replies, posted
Fresh server and everything, from what I can see it has no reason to be doing this. [img]http://puu.sh/3ewdT.png[/img] [editline]13th June 2013[/editline] Probably should post my CFG and the .bat that i use to launch it. BAT File: [code] C:\tf2\gmod\srcds.exe -console -game garrysmod +maxplayers 8 +port 27020 +host_workshop_collection 104611375 +map gm_freespace_13 -ip [redacted] -authkey [redacted] -verify_all [/code] CFG File: [code] //*************************************************************************\\ //* *\\ //* *\\ //* SRCDS GARRYS MOD SERVER CONFIGURATION *\\ //* VERSION 1.0 *\\ //* *\\ //* *\\ //* *\\ //*************************************************************************\\ say "Loading GARRYS MOD SERVER CONFIGURATION" //*************************************************************************\\ //* *\\ //* *\\ //* Miscellaneous *\\ //* *\\ //* *\\ //*************************************************************************\\ // Define your ServerName, this is the name there'll be displayed in the Internet tab. // Default: Counter-Strike: Source hostname [redacted] sv_kickerrornum 0 // Define your RCon(Remote Console) password, this is mostly used for match servers. // I'll recommend you to set one, incase you suddenly needs it. // Default: Just don't make it easy to quess! Use big and small letters and numbers! // Look at the example I've set for this one. No one will quess that, only 1 out of ten billion times. // Defualt: None. rcon_password [redacted] // Define your Server password, so only people who knows it can connect. // Default: None. sv_password [redacted] // Define your maxsize for a map(sounds, materials and models are included too) // if your map exceeds the CVAR limit, will your map NOT be downloaded from your server. // Default: 16 net_maxfilesize "100" mad_damagemul 3 // Define your website for FastDownload. // Extra: Are you looking for a free webhost to FastDownload? // If so, goto this thread at http://forums.srcds.com/viewtopic/9366 // Or this is if the other one doesn't work: www.downloadurl.net // Default: None. sv_downloadurl " " // Allow clients to upload their custom decals to the server. // Default: 1 sv_allowupload 0 // Allow clients to downnload files. // Default: 1 sv_allowdownload 1 // Define your servers MAX Frame Per Second(FPS). // To recieve 1000FPS on Windows, try to use "fps_max 0". // Default: ? fps_max "0" // This controls your server framerate. // Default: 0 host_framerate 166 // Amount of time in seconds a player can spray their decal. // Default: 10 decalfrequency 10 // If this CVAR is 0, both Internet and LAN players will be able to join. // If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN NOMATTER IF YOU HAVE DONE PORTFORWARING! // Default: 0 sv_lan 0 // This will define your location in the world, if somebody as Europe ONLY in their filtes and you have USA - then wouldn't be able to find your server. // Default: 3 // 0 - Us Eastcoast. // 1 - US Westcoast. // 2 - South America. // 3 - Europe. // 4 - Asia. // 5 - Australia. // 6 - Middle East. // 7 - Africa. // 255 - World sv_region 0 // This could be your own email or another email who do business withing this server. // Default: None. sv_contact http://tonythebean.com //*************************************************************************\\ //* *\\ //* *\\ //* SPAWNING RULES *\\ //* (GENERAL SETTINGS) *\\ //* *\\ //*************************************************************************\\ // ~ * WARNING ATTENTION READ THIS * ~ \\ // Do NOT set this to high, otherwise your server will be killed. // Due to right CPU usage. // Define the maximum number of NPCs a client can spawn. // Default: Unknown. sbox_maxnpcs 8 // Define the maximum number of balloons a client can spawn. // Default: Unknown. sbox_maxballoons 100 // Define the maximum number of dynamites a client can spawn. // Default: Unknown sbox_maxdynamite 500 // If this equals 1 the clients will be allowed to use noclip at any given time. // Default: 1 sbox_noclip 1 // Define the maximum number of thrusters a client can spawn. // Default: Unknown. sbox_maxthrusters 100 // Define the maximum number of props a client can spawn. // Default: Unknown. sbox_maxprops 500 // Define the maximum number of wheels a client can spawn. // Default: Unknown. sbox_maxwheels 20 // Define if a player can attack another player. // 1 = Allowed. // 0 = Not allowed. // Default: Unknown. sbox_plpldamage 1 // Allows the player to use "godmode". // Default: Unknown. sbox_godmode 0 // Define the maximum number of hoverballs a client can spawn. // Default: Unknown. sbox_maxhoverballs 25 // Define the maximum number of effects a client can spawn. // Default: Unknown. sbox_maxeffects 25 // Define the maximum number of buttons a client can spawn. // Default: Unknown. sbox_maxbuttons 50 // Define the maximum number of lamps a client can spawn. // Default: Unknown. sbox_maxlamps 20 // Define the maximum number of ragdolls a client can spawn. // Ragdoll = bodies of a model(player) // Default: Unknown. sbox_maxragdolls 10 // Define the maximum number of vihecles a client can spawn. // Default: Unknown. sbox_maxvehicles 20 // Unknown. // Default: Unknown. sbox_maxemitters 20 //*************************************************************************\\ //* *\\ //* *\\ //* Brandwidth Rates *\\ //* *\\ //* *\\ //*************************************************************************\\ // Maximum allowed brandwidth on your server. // Default: 0 (unlimited) sv_maxrate 0 // Minimum allowed brandwidth on your server. // Default: 0 (unlimited) sv_minrate 0 // Maximum updates per second as the server will allow. // Default: 60 // Note: If you're using less than 66Tick, change this CVAR to a lower value. // For 66TICK: sv_maxupdaterate 66 // For 33TICK: sv_maxupdaterate 33 sv_maxupdaterate 166 // Minimum updates per second as the server will allow. // Default: 10 // Note: If you're using less than 66Tick, change this CVAR to a lower value than "sv_maxupdaterate xx" // For 66TICK: sv_minupdaterate 45 // For 33TICK: sv_minupdaterate 15 sv_minupdaterate 75 // This controls your cleints maximum cmdrate. // Do the same with this one like: sv_maxupdaterate // Default: 40 sv_maxcmdrate 100 // This controls your cleints minimum cmdrate. // Do the same with this one like: sv_minupdaterate // Default: 0 sv_mincmdrate 10
Running Steampipe? Might be the recent update, the update tool isn't supported anymore I believe
[QUOTE=Grimothy;41016579]Running Steampipe? Might be the recent update, the update tool isn't supported anymore I believe[/QUOTE] Yup, running through steampipe. Another problem has arised now, nobody can connect to my TF2 server. Windows firewall is disabled. [editline]13th June 2013[/editline] nevermind, that TF2 problem is unrelated.
I thought that there was a bug that wouldn't allow servers to download addons over 64MB. I guess Garry was aware and trying to fix it, but I don't know what happened after that point. This happened to me many times when I had my server running, I quit because there were too many problems. I had to download the addons through my client and then manually extract the .gma file and put it in the servers addons folder. It worked flawlessly from there.
[QUOTE=Squerl101;41020400]I thought that there was a bug that wouldn't allow servers to download addons over 64MB. I guess Garry was aware and trying to fix it, but I don't know what happened after that point. This happened to me many times when I had my server running, I quit because there were too many problems. I had to download the addons through my client and then manually extract the .gma file and put it in the servers addons folder. It worked flawlessly from there.[/QUOTE] Problem is, the addons are well under 64mb's.
I set up a server and it seems like everything is working fine and the addons are downloading. It's probably a bug like Squerl said
Looks like it was our anti-ddos program that was blocking it. Ooopsies!
Sorry, you need to Log In to post a reply to this thread.