Garry's Mod SRCDS Server - Fails to download addons
6 replies, posted
Fresh server and everything, from what I can see it has no reason to be doing this.
[img]http://puu.sh/3ewdT.png[/img]
[editline]13th June 2013[/editline]
Probably should post my CFG and the .bat that i use to launch it.
BAT File:
[code]
C:\tf2\gmod\srcds.exe -console -game garrysmod +maxplayers 8 +port 27020 +host_workshop_collection 104611375 +map gm_freespace_13 -ip [redacted] -authkey [redacted] -verify_all
[/code]
CFG File:
[code]
//*************************************************************************\\
//* *\\
//* *\\
//* SRCDS GARRYS MOD SERVER CONFIGURATION *\\
//* VERSION 1.0 *\\
//* *\\
//* *\\
//* *\\
//*************************************************************************\\
say "Loading GARRYS MOD SERVER CONFIGURATION"
//*************************************************************************\\
//* *\\
//* *\\
//* Miscellaneous *\\
//* *\\
//* *\\
//*************************************************************************\\
// Define your ServerName, this is the name there'll be displayed in the Internet tab.
// Default: Counter-Strike: Source
hostname [redacted]
sv_kickerrornum 0
// Define your RCon(Remote Console) password, this is mostly used for match servers.
// I'll recommend you to set one, incase you suddenly needs it.
// Default: Just don't make it easy to quess! Use big and small letters and numbers!
// Look at the example I've set for this one. No one will quess that, only 1 out of ten billion times.
// Defualt: None.
rcon_password [redacted]
// Define your Server password, so only people who knows it can connect.
// Default: None.
sv_password [redacted]
// Define your maxsize for a map(sounds, materials and models are included too)
// if your map exceeds the CVAR limit, will your map NOT be downloaded from your server.
// Default: 16
net_maxfilesize "100"
mad_damagemul 3
// Define your website for FastDownload.
// Extra: Are you looking for a free webhost to FastDownload?
// If so, goto this thread at http://forums.srcds.com/viewtopic/9366
// Or this is if the other one doesn't work: www.downloadurl.net
// Default: None.
sv_downloadurl " "
// Allow clients to upload their custom decals to the server.
// Default: 1
sv_allowupload 0
// Allow clients to downnload files.
// Default: 1
sv_allowdownload 1
// Define your servers MAX Frame Per Second(FPS).
// To recieve 1000FPS on Windows, try to use "fps_max 0".
// Default: ?
fps_max "0"
// This controls your server framerate.
// Default: 0
host_framerate 166
// Amount of time in seconds a player can spray their decal.
// Default: 10
decalfrequency 10
// If this CVAR is 0, both Internet and LAN players will be able to join.
// If this CVAR is 1, ONLY LAN PLAYERS ON YOUR OWN NETWORK WILL BE ABLE TO JOIN NOMATTER IF YOU HAVE DONE PORTFORWARING!
// Default: 0
sv_lan 0
// This will define your location in the world, if somebody as Europe ONLY in their filtes and you have USA - then wouldn't be able to find your server.
// Default: 3
// 0 - Us Eastcoast.
// 1 - US Westcoast.
// 2 - South America.
// 3 - Europe.
// 4 - Asia.
// 5 - Australia.
// 6 - Middle East.
// 7 - Africa.
// 255 - World
sv_region 0
// This could be your own email or another email who do business withing this server.
// Default: None.
sv_contact http://tonythebean.com
//*************************************************************************\\
//* *\\
//* *\\
//* SPAWNING RULES *\\
//* (GENERAL SETTINGS) *\\
//* *\\
//*************************************************************************\\
// ~ * WARNING ATTENTION READ THIS * ~ \\
// Do NOT set this to high, otherwise your server will be killed.
// Due to right CPU usage.
// Define the maximum number of NPCs a client can spawn.
// Default: Unknown.
sbox_maxnpcs 8
// Define the maximum number of balloons a client can spawn.
// Default: Unknown.
sbox_maxballoons 100
// Define the maximum number of dynamites a client can spawn.
// Default: Unknown
sbox_maxdynamite 500
// If this equals 1 the clients will be allowed to use noclip at any given time.
// Default: 1
sbox_noclip 1
// Define the maximum number of thrusters a client can spawn.
// Default: Unknown.
sbox_maxthrusters 100
// Define the maximum number of props a client can spawn.
// Default: Unknown.
sbox_maxprops 500
// Define the maximum number of wheels a client can spawn.
// Default: Unknown.
sbox_maxwheels 20
// Define if a player can attack another player.
// 1 = Allowed.
// 0 = Not allowed.
// Default: Unknown.
sbox_plpldamage 1
// Allows the player to use "godmode".
// Default: Unknown.
sbox_godmode 0
// Define the maximum number of hoverballs a client can spawn.
// Default: Unknown.
sbox_maxhoverballs 25
// Define the maximum number of effects a client can spawn.
// Default: Unknown.
sbox_maxeffects 25
// Define the maximum number of buttons a client can spawn.
// Default: Unknown.
sbox_maxbuttons 50
// Define the maximum number of lamps a client can spawn.
// Default: Unknown.
sbox_maxlamps 20
// Define the maximum number of ragdolls a client can spawn.
// Ragdoll = bodies of a model(player)
// Default: Unknown.
sbox_maxragdolls 10
// Define the maximum number of vihecles a client can spawn.
// Default: Unknown.
sbox_maxvehicles 20
// Unknown.
// Default: Unknown.
sbox_maxemitters 20
//*************************************************************************\\
//* *\\
//* *\\
//* Brandwidth Rates *\\
//* *\\
//* *\\
//*************************************************************************\\
// Maximum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_maxrate 0
// Minimum allowed brandwidth on your server.
// Default: 0 (unlimited)
sv_minrate 0
// Maximum updates per second as the server will allow.
// Default: 60
// Note: If you're using less than 66Tick, change this CVAR to a lower value.
// For 66TICK: sv_maxupdaterate 66
// For 33TICK: sv_maxupdaterate 33
sv_maxupdaterate 166
// Minimum updates per second as the server will allow.
// Default: 10
// Note: If you're using less than 66Tick, change this CVAR to a lower value than "sv_maxupdaterate xx"
// For 66TICK: sv_minupdaterate 45
// For 33TICK: sv_minupdaterate 15
sv_minupdaterate 75
// This controls your cleints maximum cmdrate.
// Do the same with this one like: sv_maxupdaterate
// Default: 40
sv_maxcmdrate 100
// This controls your cleints minimum cmdrate.
// Do the same with this one like: sv_minupdaterate
// Default: 0
sv_mincmdrate 10
Running Steampipe?
Might be the recent update, the update tool isn't supported anymore I believe
[QUOTE=Grimothy;41016579]Running Steampipe?
Might be the recent update, the update tool isn't supported anymore I believe[/QUOTE]
Yup, running through steampipe.
Another problem has arised now, nobody can connect to my TF2 server. Windows firewall is disabled.
[editline]13th June 2013[/editline]
nevermind, that TF2 problem is unrelated.
I thought that there was a bug that wouldn't allow servers to download addons over 64MB. I guess Garry was aware and trying to fix it, but I don't know what happened after that point.
This happened to me many times when I had my server running, I quit because there were too many problems.
I had to download the addons through my client and then manually extract the .gma file and put it in the servers addons folder. It worked flawlessly from there.
[QUOTE=Squerl101;41020400]I thought that there was a bug that wouldn't allow servers to download addons over 64MB. I guess Garry was aware and trying to fix it, but I don't know what happened after that point.
This happened to me many times when I had my server running, I quit because there were too many problems.
I had to download the addons through my client and then manually extract the .gma file and put it in the servers addons folder. It worked flawlessly from there.[/QUOTE]
Problem is, the addons are well under 64mb's.
I set up a server and it seems like everything is working fine and the addons are downloading.
It's probably a bug like Squerl said
Looks like it was our anti-ddos program that was blocking it. Ooopsies!
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