• resource.AddFile Problem
    1 replies, posted
Hey everyone! I have tried to do the force-download-thing, but it just doesn't work! The models in that list still don't seem to be downloaded by the client! If a spawn one of these models, the players say they are errors to them. The lua-file is in lua/autorun/server Please, I really need this to work >.< [CODE]--// File Generated By Fox-Warrior's Resources Generator Version 2.05 \\-- if (SERVER) then resource.AddFile( "models/gmod_tower/arrow.mdl" ) resource.AddFile( "materials/vgui/entities/directional_gravity.vmt" ) resource.AddFile( "materials/vgui/entities/directional_gravity.vtf" ) resource.AddFile( "materials/vgui/entities/grapplehook.vmt" ) resource.AddFile( "materials/vgui/entities/grapplehook.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_admin_weapon.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_admin_weapon.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_ak47.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_ak47.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_aug.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_aug.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_awp.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_awp.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_desert_eagle.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_desert_eagle.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_elites.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_elites.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_famas.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_famas.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_five-seven.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_five-seven.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_flash.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_flash.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_g3sg1.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_g3sg1.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_galil.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_galil.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_glock18.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_glock18.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_grenade.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_grenade.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_knife.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_knife.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_m249.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_m249.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_m4a1.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_m4a1.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_mac10.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_mac10.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_mp5a4.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_mp5a4.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_mp5a5.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_mp5a5.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_p228.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_p228.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_p90.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_p90.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_pumpshotgun.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_pumpshotgun.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_scout.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_scout.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_sg550.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_sg550.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_sg552.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_sg552.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_smoke.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_smoke.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_tmp.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_tmp.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_ump_45.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_ump_45.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_usp.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_usp.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_xm1014.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_real_cs_xm1014.vtf" ) resource.AddFile( "materials/sprites/powerup_effects.vmt" ) resource.AddFile( "materials/sprites/powerup_effects.vtf" ) resource.AddFile( "materials/scope/scope_normal.vmt" ) resource.AddFile( "materials/scope/scope_normal.vtf" ) resource.AddFile( "materials/scope/scope_reddot.vmt" ) resource.AddFile( "materials/scope/scope_reddot.vtf" ) resource.AddFile( "materials/models/gmod_tower/arrow.vmt" ) resource.AddFile( "materials/models/gmod_tower/arrow.vtf" ) resource.AddFile( "materials/gui/scoreboard_bottom.vmt" ) resource.AddFile( "materials/gui/scoreboard_bottom.vtf" ) resource.AddFile( "materials/gui/scoreboard_frags.vmt" ) resource.AddFile( "materials/gui/scoreboard_frags.vtf" ) resource.AddFile( "materials/gui/scoreboard_header.vmt" ) resource.AddFile( "materials/gui/scoreboard_header.vtf" ) resource.AddFile( "materials/gui/scoreboard_middle.vmt" ) resource.AddFile( "materials/gui/scoreboard_middle.vtf" ) resource.AddFile( "materials/gui/scoreboard_ping.vmt" ) resource.AddFile( "materials/gui/scoreboard_ping.vtf" ) resource.AddFile( "materials/gui/scoreboard_playtime.vmt" ) resource.AddFile( "materials/gui/scoreboard_playtime.vtf" ) resource.AddFile( "materials/gui/scoreboard_skull.vmt" ) resource.AddFile( "materials/gui/scoreboard_skull.vtf" ) resource.AddFile( "materials/gui/silkicons/comments.vmt" ) resource.AddFile( "materials/gui/silkicons/comments.vtf" ) resource.AddFile( "materials/gui/silkicons/key.vmt" ) resource.AddFile( "materials/gui/silkicons/key.vtf" ) resource.AddFile( "materials/gui/silkicons/shield_add.vmt" ) resource.AddFile( "materials/gui/silkicons/shield_add.vtf" ) resource.AddFile( "materials/gui/silkicons/user_add.vmt" ) resource.AddFile( "materials/gui/silkicons/user_add.vtf" ) resource.AddFile( "materials/gui/silkicons/user_comment.vmt" ) resource.AddFile( "materials/gui/silkicons/user_comment.vtf" ) end[/CODE]
Try just putting them in lua/autorun Thats what I did and for some reason Im currently unable to connect to my server and check if it worked...
Sorry, you need to Log In to post a reply to this thread.