[CRASH] CUtlLinkedList overflow! (exhausted index range)
4 replies, posted
CUtlLinkedList overflow! (exhausted index range)
In times where there's a large amount of players in one area (playing Zombie Survival), everyone in that area get this error, while all entities go invisible. They usually crash right after.
Unknown cause. While the entities are invisible, they exist. I've noticed there to be 1100 - 1200 entities clientside during this, if that has any bearing.
Bump.
This bug is still here, and still a problem.
Does anyone know what causes this? And is it something Garry has to fix, or something we have to fix due to not doing something properly?
It's a bug with the emitter tool as well, so I think it's something to do with particles, does Zombie Survival have any particle effects that were on at the time it happened?
ZS uses a number of particles.
[QUOTE=DeltaPhantom;38268190]ZS uses a number of particles.[/QUOTE]
Yeah I think it's some sort of limit on the number of particles the clients trying to render.
Sorry, you need to Log In to post a reply to this thread.