• how to fix 'glon.encode and glon.decode' ?
    4 replies, posted
how fix this for gm13? example: [CODE] local glondry = glon.decode( file.Read( "radbox/" .. string.lower( game.GetMap() ) .. ".txt", "DATA" ) ) [/CODE] i need help...
They are removed.
use json instead [lua] json.TableToJSON() json.JSONToTable() [/lua]
[QUOTE=SweetTea;38435186]use json instead [lua] json.TableToJSON() json.JSONToTable() [/lua][/QUOTE] I love youuuuuuuuuuuuuuuuu-!!!!!! thanks so much-!!
For you ; Add in your script [LUA] glon = {} glon.encode = function(what) return util.TableToJSON(what) end glon.decode = function(what) return util.JSONToTable(what) end [/LUA] And your script work without changes And sorry for my english
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