• Fall Damage Detection
    1 replies, posted
Okay so I've been having a little problem with my fall damage. I can change the amount of fall damage when the function calls for it just fine, making it hurt more or less. But what I'd like to know is how to change WHEN the function calls for it, asking for the damage, and then making that crunching sound and everything. Because well, obviously I'd like to change it. So basically my problem isn't about the amount of fall damage received, but rather when it is detected as being a fall that'd hurt. Thanks in advance!
That's a source engine thing, you should look in the wiki. [url]https://developer.valvesoftware.com/wiki/Dimensions#Falling_Damage[/url] might help but isn't for the hl2dm based engine.
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