when approaching a slanted brush at high velocity (which depends on the angle of the brush,
closer to flat usually means higher velocity required), other source engine games like cs:s, tf2, lfd etc have a thing where you can slide up
and glide across the brush. in gmod13 you just hit the brush and come to a complete stop, as though it is a completely flat brush.
this is a long shot, but does anyone know why this happens? it is kind of crucial for my gamemode to work well!
[vid]http://puu.sh/1ty1r[/vid]
( complete stop at the end, where in cs:s it would slide up. )
I think it's a console command.
I tried loading a complete list of every default cs:s cvar and it didn't fix it :v
maybe it's just disabled in garry's mod by default?
sv_sticktoground 0
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