• Gmod SVN Kinect Help
    1 replies, posted
I'm being told that the most up to date Gmod SVN has the kinect support. I've made the garrysmod folder in the sourcemods folder, then using TortoiseSVN have synced this folder to [url]http://svn.facepunchstudios.com/svn/gm/garrysmod/[/url] I see the second Garrys Mod game in Steam, run it and start a new SP game. I plop down a ragdoll, hold "C" and right click on it. No Kinect options. My Kinect is plugged in and running. I can use its features in the Dev Tools / Demos. It's not a Kinect problem.. Am I doing something wrong? I've been trying and re-trying for about 5 hours now and my patience is wearing thin. Any help is much appreciated! [B]EDIT[/B]: I'm foolish. Garry's link in the Kinect page of his wiki just does to a dead-end and loads up the generic intro page. Go HERE: [url]http://www.microsoft.com/en-us/kinectforwindows/develop/developer-downloads.aspx[/url] and scroll to the bottom, where the Runtime 1.6 link exists in a small font and is nearly hidden. Because I couldn't find this runtime anywhere, I assumed it was a different name for the SDK. Still doesn't work though.
I have the same problem. I tried opening the Studio, and I got it working, and it shows my skeleton and stuff, but No option in garry's mod. Oh well, can't wait until it's (hopefully) working on the proper release, on the 6th.
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