• Installed new components, GMOD closes on startup.
    2 replies, posted
I had a problem before where GMOD wouldn't start as it would just close on startup (the blue screen with loading in the corner). I had fixed it by reinstalling the game but now it seems the problem is back and doing what I did before isn't working. What I did 1. Reinstalled GMOD 2. Verified GMOD in Steam 3. Ran with a variety of launch parameters 4. Fully installed a huge amount of DirectX and DotNet packages 5. Installed 15 different Nvidia drivers (to see if Drivers were the problem.) 6. Revert OC changes Old PC Specs Intel Celeron 350 OC'd @ 2.8GHZ Nvidia 9400GT 512MB OC'd @ 620MHZ 2GB Patriot RAM New PC Specs Intel Core 2 Duo E7600 OC'd @ 4GHZ Nvidia GTX 460 SLI OC'd @ 1GHZ, Shader @ 1900MHZ, Memory @ 2150MHZ Corsair Dominator 4 GB 1600 MHz Memory Dump [CODE] Microsoft (R) Windows Debugger Version 6.12.0002.633 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2_130620_crash_2013_7_4T3_55_35C0.mdmp] User Mini Dump File: Only registers, stack and portions of memory are available Comment: 'Crash Uptime( 3.869144 ) Memory memusage( 69 % ) totalPhysical Mb(4094.18) freePhysical Mb(1248.38) totalPaging Mb(8186.55) freePaging Mb(4831.93) totalVirtualMem Mb(4095.88) freeVirtualMem Mb(3448.33) extendedVirtualFree Mb(0.00) Process Memory WorkingSetSize Mb(68.12) QuotaPagedPoolUsage Mb(0.41) QuotaNonPagedPoolUsage: Mb(0.03) PagefileUsage: Mb(77.56) Paged Pool prev PP PAGES: used: 0, free 0 final PP PAGES: used: 0, free 0 memallocfail? = 0 Active: inactive SpawnCount 0 MapLoad Count 0 Error count 0, end demo 0, abort count 0 ConVars (non-default) var value default datacachesize '256' '64' mat_supportflashlight '1' '-1' mat_dxlevel '80' '0' mat_trilinear '1' '0' mat_parallaxmap '0' '1' mat_picmip '-1' '0' mat_monitorgamma '2.59' '2.2' mat_antialias '1' '0' r_shadowrendertotexture '1' '0' r_flashlightdepthtexture '0' '1' r_waterforceexpensive '1' '0' mat_motion_blur_enabled '0' '1' joy_xcontroller_found '0' '1' mat_supports_d3d9ex '1' '0' Console History (reversed) ' Symbol search path is: *** Invalid *** **************************************************************************** * Symbol loading may be unreliable without a symbol search path. * * Use .symfix to have the debugger choose a symbol path. * * After setting your symbol path, use .reload to refresh symbol locations. * **************************************************************************** <<<<<<<<I'd like to know what this is and how I could follow these steps.>>>>>>> Executable search path is: Windows 7 Version 7601 (Service Pack 1) MP (2 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS Machine Name: Debug session time: Wed Jul 3 20:55:36.000 2013 (UTC - 7:00) System Uptime: not available Process Uptime: 0 days 0:00:06.000 ................................................................ ............................................................ This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (920.1838): Access violation - code c0000005 (first/second chance not available) eax=00000000 ebx=00000000 ecx=0c020821 edx=0c010820 esi=00000220 edi=0fe8ac61 eip=772c0c22 esp=001cbb34 ebp=001cbb44 iopl=0 nv up ei pl zr na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246 *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntdll.dll - ntdll!ZwGetContextThread+0x12: 772c0c22 83c404 add esp,4 0:000> g ^ No runnable debuggees error in 'g' 0:000> g ^ No runnable debuggees error in 'g' 0:000> g ^ No runnable debuggees error in 'g' [/CODE] Now I know this is related to GMOD13 specifically because GMOD12 and 9 run flawlessly, so I'm very confused at the moment. I'd really appreciate the explanation on the stars (***) part but not sure what ntdll.dll has to do with anything or symbols.. yeah. Edit: Oh and to avoid confusion, GMOD13 was working perfectly with my old specs before I upgraded my PC.
How do u have gmod 12 and 9? Isn't the only way to get them is to pirate?
GMOD 9 was a very good gmod and so was GMOD12, I opted to keep them by disabling updates to GMOD and re-dowownloading new versions. There is an easy workaround to do which is disabling updates to GMOD, rename GMOD folder like the picture below, goto steam and redownload GMOD. [IMG]http://qs.lc/4p0n[/IMG] Now when you want to play GMOD9 or 12 all you have to do is switch out the folders names and launch. I heard there is other ways of doing this like adding the changed folder name to steam shortcut + parameters in launch options, in theory could work since Steam still thinks GMOD is GMOD. Anyways besides that, anymore questions? [url]http://steamcommunity.com/id/Freznosis/games[/url]
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