• How to remove default weapons for garrys mod server?
    4 replies, posted
So in my gmod TTT server I want to have all of the weapons custom. I'm going to use the m9k weapons. What I need to know is how do I remove all the default CSS weapons? Also how do I remove weapons from the traitor and detective menu? Thanks :D
Delete them from the weapons folder.
It don't work like that -_-
[QUOTE=Lambchild;41979333]Delete them from the weapons folder.[/QUOTE] - nvm, my solution was for sandbox.
Removing weapons from the traitor/detective menu is easy. Simply go to GarrysMod\garrysmod\gamemodes\terrortown\entities\weapons And inside there, you'll find a ton of folders named weapon_ttt_SOMETHING. Delete the folder of whatever weapon you want gone. Just understand that if you're deleting/editing base TTT files, so the knife or m16 or anything that's in-game by default and not custom, will be set back to default when TTT updates (and possibly Gmod as well, I can't actually remember). So back up a copy of your edits so you're not redoing it every update! If you want to add custom weaponry into the game, download the ttt weapon placer from the Workshop, and then choose 'add random weapon'. If your sweps have 'SWEP.Spawnable = true', then they will appear. Now, some maps already have pre-existing weapons placed on them, hence why you don't need to rearm certain maps. I think you have two choices here. You can either download entspy, open up the map and replace all the pre-existing stuff, with your custom weapons, but keep in mind this program doesn't have copy/paste features, so it's a little tedious. Or, you could once again use the weapon placer, which has a button in it's menu to clear all pre-existing weapons or something, doesn't it? You can do that and then go rearming all your maps and have everything where you want it to be.
Sorry, you need to Log In to post a reply to this thread.