I have been having an issue for awhile now where my client fps is MUCH higher when playing single player then it is when playing multiplayer with all the same addons/settings/map.
i know it is exactly the same due to owning the server in question.
Can anyone think of a reason this would be? i generally get about 70-120 fps on the map i run in singleplayer but when joining the multiplayer server my fps is no higher then 20 even when i am the only one on the server and the server just started.
There is a large number of npcs on the map (30ish at any given time) though i can only see 5-10 at any given time.
if anything i would expect the single player fps to be worse but it is not
I have also had a good number of players complain about the low fps and have been fighting with addons and settings for awhile trying to figure this one out.
I do not have a whole lot of visuals on the server and what visuals i do have are generally very basic. the only thing i can think of is hatchat2 (have not had a chance to test it yet)
[editline]19th November 2015[/editline]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=500011187[/url] --Collection
[img]http://s4.postimg.org/ekzgwiz7x/addons.png[/img]
[editline]19th November 2015[/editline]
could this potentially help?
posted by willox on another thread
[lua]
hook.Add( "Initialize", "", function()
hook.Remove( "PlayerTick", "TickWidgets" )
end )
[/lua]
[QUOTE=kulcris;49143885]
[lua]
hook.Add( "Initialize", "", function()
hook.Remove( "PlayerTick", "TickWidgets" )
end )
[/lua][/QUOTE]
it did a good bit actually, cut down on choke and fps loss
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