• Client fps in single player vs multiplayer
    1 replies, posted
I have been having an issue for awhile now where my client fps is MUCH higher when playing single player then it is when playing multiplayer with all the same addons/settings/map. i know it is exactly the same due to owning the server in question. Can anyone think of a reason this would be? i generally get about 70-120 fps on the map i run in singleplayer but when joining the multiplayer server my fps is no higher then 20 even when i am the only one on the server and the server just started. There is a large number of npcs on the map (30ish at any given time) though i can only see 5-10 at any given time. if anything i would expect the single player fps to be worse but it is not I have also had a good number of players complain about the low fps and have been fighting with addons and settings for awhile trying to figure this one out. I do not have a whole lot of visuals on the server and what visuals i do have are generally very basic. the only thing i can think of is hatchat2 (have not had a chance to test it yet) [editline]19th November 2015[/editline] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=500011187[/url] --Collection [img]http://s4.postimg.org/ekzgwiz7x/addons.png[/img] [editline]19th November 2015[/editline] could this potentially help? posted by willox on another thread [lua] hook.Add( "Initialize", "", function() hook.Remove( "PlayerTick", "TickWidgets" ) end ) [/lua]
[QUOTE=kulcris;49143885] [lua] hook.Add( "Initialize", "", function() hook.Remove( "PlayerTick", "TickWidgets" ) end ) [/lua][/QUOTE] it did a good bit actually, cut down on choke and fps loss
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