I am having wierd game mounting issues with linux server
1 replies, posted
Hey I was trying to figure out why my dedicated linux server is not fully mounting games. I can not spawn anything from tf2 or day of defeat. I can spawn some models from css but not all of them. I have already copied my libstc++.so.6 or whatever file into the binary folder of gmod because it wasn't starting earlier.
Linux version: Debian jessie
mount.cfg
[code]
//
// Use this file to mount additional paths to the filesystem
// DO NOT add a slash to the end of the filename
//
"mountcfg"
{
"tf" "/home/customer/OGP_User_Files/7/tf"
"dod" "home/customer/OGP_User_Files/8/dod"
"cstrike" "home/customer/OGP_User_Files/9/cstrike"
}
[/code]
Server errors on startup
[code]
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Console initialized.
Couldn't load shader dll: game_shader_generic_garrysmod_srv.soConVarRef mat_dxlevel doesn't point to an existing ConVar
Game_srv.so loaded for "Garry's Mod"
Setting breakpad minidump AppID = 4000
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
/home/customer/.steam/sdk32/libsteam.so
with error:
/home/customer/.steam/sdk32/libsteam.so: cannot open shared object file: No such file or directory
--workshop and addon junk---
/home/customer/.steam/sdk32/libsteam.so
with error:
/home/customer/.steam/sdk32/libsteam.so: cannot open shared object file: No such file or directory
dlopen failed trying to load:
/home/customer/.steam/sdk32/libsteam.so
with error:
/home/customer/.steam/sdk32/libsteam.so: cannot open shared object file: No such file or directory
dlopen failed trying to load:
[/code]
Hello,
The libsteam.so errors are generally nothing to worry about.
You should first make sure that the directories for DOD and CSS go to the correct places [B]"/home/ not home/"[/B].
As long as you actually have all of the content at each those directories with proper permissions, it should work just fine.
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