• SendData reliabe Too Big - Server Crash
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A client of ours is experiencing a strange crash. The server crashes the after printing the error. The game-mode is a heavily customized version of DarkRP (StarWarsRP). Here is the actual log: [CODE] ServerLog: GingerPopper (STEAM_0:1:46113397) is Authed ServerLog: GingerPopper (STEAM_0:1:46113397) Spawned for the first time [Connections | 12:47:59]GingerPopper(STEAM_0:1:46113397) has connected ServerLog: GingerPopper (STEAM_0:1:46113397) Spawned ERROR! SendData reliabe data too big (105191)[GM:CallWithArgs - !ThreadInMainThread] player_disconnect [GM:CallWithArgs - !ThreadInMainThread] player_disconnect -server-crash- [/CODE] I found the bug report for this [URL="https://github.com/Facepunch/garrysmod-issues/issues/697#issuecomment-128311114"]here[/URL] but I didn't see anything helpful other than 'chunking' which should already be done in his version of DarkRP. Thanks!
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