A client of ours is experiencing a strange crash. The server crashes the after printing the error.
The game-mode is a heavily customized version of DarkRP (StarWarsRP).
Here is the actual log:
[CODE]
ServerLog: GingerPopper (STEAM_0:1:46113397) is Authed
ServerLog: GingerPopper (STEAM_0:1:46113397) Spawned for the first time
[Connections | 12:47:59]GingerPopper(STEAM_0:1:46113397) has connected
ServerLog: GingerPopper (STEAM_0:1:46113397) Spawned
ERROR! SendData reliabe data too big (105191)[GM:CallWithArgs - !ThreadInMainThread] player_disconnect
[GM:CallWithArgs - !ThreadInMainThread] player_disconnect
-server-crash-
[/CODE]
I found the bug report for this [URL="https://github.com/Facepunch/garrysmod-issues/issues/697#issuecomment-128311114"]here[/URL] but I didn't see anything helpful other than 'chunking' which should already be done in his version of DarkRP.
Thanks!
Sorry, you need to Log In to post a reply to this thread.