• T Posing
    3 replies, posted
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=107632279[/url] I have tried adding the above black rock shooter skin to my TTT server pointshop, but when I do so the player model just T Poses, while it works fine in single player. I have used the same method to add GMod Tower skins to my pointshop, and they all worked fine, and this method is by adding the addon to a collection, that is downloaded to my game server, and using resource.AddWorkshop("id") to get the clients to downlaod it. Thanks for any help you can offer. [code]ITEM.Name = 'Black Rock Shooter' ITEM.Price = 25000 ITEM.Model = 'models/brs.mdl' function ITEM:OnEquip(ply, modifications) if not ply._OldModel then ply._OldModel = ply:GetModel() end timer.Simple(1, function() ply:SetModel(self.Model) end) end function ITEM:OnHolster(ply) if ply._OldModel then ply:SetModel(ply._OldModel) end end function ITEM:PlayerSetModel(ply) ply:SetModel(self.Model) end [/code]
Iirc the BRS model also comes with a ragdoll. Make sure you're using the correct .mdl for the model and not the ragdoll.
I'm using the same model that the .lua file that came with it is using: [code]local Category = "XenoAisam" local NPC = { Name = "BRS", Class = "npc_citizen", KeyValues = { citizentype = 4 }, Model = "models/brs.mdl", Health = "500", Category = Category } list.Set( "NPC", "npc_brs", NPC ) local NPC = { Name = "BRS", Class = "npc_citizen", KeyValues = { citizentype = 4 }, Model = "models/brs_noc.mdl", Health = "500", Category = Category } list.Set( "NPC", "npc_brs_noc", NPC )[/code]
That's the model for NPC, not the player model. Open sandbox, and browse through addons.
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