• L4D2 Models refuse to load correctly
    0 replies, posted
I'm trying to import a custom L4D2 model into GMOD13 for Zoey (survivor_teenangst.mdl) However, when spawning in the ragdoll, nothing appears - when spawning in an NPC, there is a collision model however nothing visible. Console after spawning: Garry's Mod [url]http://loading.garrysmod.com/[/url] sandbox gm_flatgrass 1 76561198027877904 Attemped to precache unknown particle system "generic_smoke"! Requesting 1 lua files from the server Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit. clientside lua startup! Lua JIT is DISABLED! Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material) Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/resource/fonts/ds-digii.ttf' Failed to load custom font file 'c:/program files (x86)/steam/steamapps/common/garrysmod/garrysmod/resource/fonts/mrb.ttf' Compact freed 1716224 bytes Redownloading all lightmaps CSceneEntity :"!target1" unable to find gesture "hg_acc_down" MDLCache: survivors/anim_TeenAngst.mdl needs to be recompiled survivors/survivor_TeenAngst.mdl/survivors/anim_TeenAngst.mdl : missmatched parent bones on "ValveBiped.attachment_bandage_legL" Attemped to precache unknown particle system "bandage_01"! Requesting texture value from var "$basetexture" which is not a texture value (material: pp/copy) I'm completely out of ideas - I could use some help trying to figure why it's not even displaying the ragdoll If someone could give me a hand and get this working with the correct skeleton and IDST and whatnot, it would be greatly appreciated. I've noticed that when verifying game cache after the session, 1 file fails to validate and is redownloaded - 496 bytes. Googled it, seems to be cl_init.lua (?), if that's any help. EDIT: SOLVED (Sort of) After basically rebuilding the entire source engine overnight, i've finally got the model to load and display correctly.. kind of. I recompiled the model and modified the .qc file to fit GMOD, and the model now loads in correctly with all the textures. ..However, there's no animation on the NPC. I know this is about the .qc file, I've googled it however it's a bit of a grey area wherein that I can only find articles on how to import the zombie animations, instead of the human female ones. If someone can post my missing part of the .qc with the animations, that would be greatly appreciated :) If I need to extract something, please tell me! I've heard that $includemodel is useful for just getting animations from other models however. EDIT EDIT: So I got animations working, however, the animations are scaling to fit the HL2 skeleton and therefore looking messed up on the NPC (For a start, the lower lip is clipping into the upper lip causing some pretty funny facial expressions!) I'd appreciate any help on getting to know animation offsets so I can fix this! :)
Sorry, you need to Log In to post a reply to this thread.