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TTT Massive Lag Spike at Round Start
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Every time that round is about to begin, there is a 5-10 second lag spike, no errors, and there are only 18 slots on server, how can i fix this?
Word around is this is common practice for TTT. Not sure how to solve it, pretty sure nobody is. Just a flaw in TTT.
I believe it's the many functions that are being run as well as map entities. I could be wrong (pretty sure I am)
is your server heavily modded?
That is normal, not sure how much you could do to fix it other than recoding a lot of TTT.
Sorry, you need to
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