• GMod crash on startup.
    2 replies, posted
I verified the cache already. EDIT: Restarting my computer didn't help as well. EDIT2: tried to run after deleting some folders (addons,cache,lua) -now reinstalling Since it gave no crash log this is what my debugging tool sais: Win7 x64, 4x3.5GHz (i5 4690), GPU Radeon HD7950 3Gb, 8GB RAM The output isn't helping me at least. [IMG]http://i.imgur.com/IZFg6tj.png[/IMG] [CODE]Microsoft Visual Studio Solution File, Format Version 12.00# Visual Studio 14 VisualStudioVersion = 14.0.23107.0 MinimumVisualStudioVersion = 10.0.40219.1 Project("{911E67C6-3D85-4FCE-B560-20A9C3E3FF48}") = "hl2", "E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe", "{F8BC6301-A833-4F25-98FE-D5B94B10BDE1}" ProjectSection(DebuggerProjectSystem) = preProject PortSupplier = 00000000-0000-0000-0000-000000000000 Executable = E:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe RemoteMachine = MASCHIENENRAUM StartingDirectory = E:\Program Files (x86)\Steam\steamapps\common\GarrysMod Environment = Default LaunchingEngine = 00000000-0000-0000-0000-000000000000 UseLegacyDebugEngines = No LaunchSQLEngine = No AttachLaunchAction = No EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Release|x86 = Release|x86 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {F8BC6301-A833-4F25-98FE-D5B94B10BDE1}.Release|x86.ActiveCfg = Release|x86 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal[/CODE]
Verify TF2.
Haha thanks! It fixed it! Too bad I already deleted GMod when you posted it. But now I can at least confirm, that a reinstall won't help.
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