• How do I add a new Overlay to my game?
    2 replies, posted
Hi, I was wondering how I add a new screen Overlay to my game. To be a little bit more specific, all I want to do is add a picture as an overlay on my screen. Thanks. EDIT: I've been fooling around with the code to see if I could figure it out myself and I added [code]list.Set( "OverlayMaterials", "", { Material = "", Icon = "" } )[/code] to the "Overlay.lua" file in the "lua>postprocess" directory, and was able to make another overlay option appear in the overlay menu in-game. Thought, the icon is blank and the overlay appears as the purple/black checkerboard. I then changed the code I added already to read: [code]list.Set( "OverlayMaterials", "pumpkinblurEdit", { Material = "models/shadertest/pumpkinblurEdit", Icon = "models/shadertest/pumpkinblurEdit" } ) list.Set( "OverlayMaterials", "waterfall", { Material = "models/shadertest/shader3", Icon = "models/shadertest/shader3" } )[/code] The second line of code, with the whole "waterfall" deal was already in there as part of the game, so I change my code to have the "models/shadertest/" thing so I would figure it would work. Although, the directory "shadertest" doesn't appear in the files so I don't know how it's working. I added the folder "shadertest" and then added my picture, "pumpkinblurEdit" to see if it would work but it didn't. I need help!
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