• Not a single user is able to join my dedicated server since last night
    12 replies, posted
Last night we were peaking 20 users and now all of a sudden everytime someone attempts to join my servers console says this 15:09:48 "KCS | Kevlar<4><STEAM_0:0:59620406><>" STEAM USERID validated 15:10:08 "KCS | Kevlar<4><STEAM_0:0:59620406><>" entered the game 15:10:24 "KCS | Kevlar<4><STEAM_0:0:59620406><>" disconnected (reason "CBaseClientState::ProcessServerInfo failed") We have not made any changes whatsoever to our server in the past 24 hours so this random issue is out of the blue. If you need any more info, I'm here.
That disconnection message should follow another error in the console. Try launching your server with the "-condebug" parameter and checking console.log for any more details.
I have logging checked which I believe is what you mean since my host (nfoservers) doesn't let me access the launch batch file. [url]https://gyazo.com/8d94c97cba1296c696bc08abcc4b13aa[/url] Where would console.log be located in the server files? [editline]24th February 2016[/editline] Found it, let me get the data
[QUOTE=Kevlar4502;49806990]I have logging checked which I believe is what you mean since my host (nfoservers) doesn't let me access the launch batch file. [url]https://gyazo.com/8d94c97cba1296c696bc08abcc4b13aa[/url] Where would console.log be located in the server files?[/QUOTE] It'd be located in the garrysmod directory. I don't know what kind of logging that option will enable though. Ideally you'd use -condebug to get the raw console output.
Okay I enabled -condebug [url]https://gyazo.com/9c764f36e051e486d132ea693e27811a[/url] I removed the code because it was no longer needed
[QUOTE=Kevlar4502;49807058]Okay I enabled -condebug [url]https://gyazo.com/9c764f36e051e486d132ea693e27811a[/url][/QUOTE] Looks like I was telling you to look in the wrong place. Try connecting to your server and then open your console in-game and look for any messages there.
Compact freed 1114112 bytes Server returned version -17820, expected 24. Thats what appears at the end of my console log. The rest is normal.
[QUOTE=Kevlar4502;49807116]Compact freed 1114112 bytes Server returned version -17820, expected 24. Thats what appears at the end of my console log. The rest is normal.[/QUOTE] Very odd. It looks like some data the server is sending is managing to get corrupt or overwritten with some other data. Can you try putting the following option in to your server.cfg and restarting the server: [code] sv_parallel_packentities "0" net_queued_packet_thread "0" [/code]
Still same error, Server returned version -17820, expected 24.
People have had issues like this when sending too many net messages on player spawn. Ideally it'd be fixed, for now you'll have to find the source of the issue. I know that there are some ban list addons that'll cause this because they network every single ban to clients when they spawn.
Any tips on finding the suspect addon?
Sorry, but not really. Could you send any rate-related ConVars you have set in your config? sv_maxrate, sv_minrate, etc.
net_splitpacket_maxrate 100000 Is that what you mean? Oh and this sv_maxrate 0 sv_minrate 100000 sv_maxupdaterate 99 sv_maxcmdrate 99 [editline]24th February 2016[/editline] Please if anyone has a fix I am all ears.
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