I don't know what is causing these problems but:
1. Whenever a particular player is on the server, stuff breaks. Such as him not properly dying and being moved to the dead team. If he dies, people can still hear him talk, the round wont end, his name will be visible in spectator, etc. What could be the cause of this?
2. The only thing I've done very recently to this user was add his ID to a group. When he joined, he was in the group I added him to. But his pointshop did the common glitch where his stuff didn't show up. So he rejoined and his pointshop stuff showed up, but his rank was gone. I re-added him to the group by username instead of Steam ID like last time and ever since then it's been a problem.
3. As soon as this player leaves everything is fine. I have a round counter that lists how many Traitors, Detectives, Innocents there are per round. When this player is on the server it glitches out and gives an amount totally larger than possible.
Is this something I should take to ulx or could you guys be of help? :)
EDIT: I kicked him from the server so he could rejoin. He rejoined and lost his rank. When I look in data/ulib/users, he's in there listed as "User". This is obviously not normal as users aren't supposed to be listed in here unless they have restrictions/privileges, which he has none.
Does his name include any symbols like apostrophes or asterix? It could be because his name breaks things in the code. Can you also check for lua errors when stuff breaks?
There are no LUA errors.
His name is:
Let's Go
There must be some lua errors if the round won't end, can you please check your lua_errors_server.txt?
I haven't let it go that far again. Where could I find this lua_errors_server.txt ?
It's located in serverdirectory/garrysmod/
the only thing I see is console.txt & clientside_errors.txt
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