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Garry's Mod opens and closes with "hl2.exe is not responding"
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SPECS: i5 4440 Quad Core @ 3.1 GHz, 8 GB of RAM, R9 280, Windows 8.1 I've tried these: Verified Game Cache Ran lots of different launch options Disabled Firewall Joining a friend Turned PC on and off I again Updated drivers Deleted the garrysmod folder and re-installed it I have NOT deleted all of Garry's Mod yet. I don't think there is a need for that yet. Anyways, here's the timestamp: [CODE] 0.0142 / 0.0142: LoadAppSystems: Took 0.0142 secs to load libraries and get factories. 0.0288 / 0.0146: Steam3Client().Activate() 0.1710 / 0.1422: COM_InitFilesystem( m_StartupInfo.m_pInitialMod ) 0.2371 / 0.0661: game->Init 0.2378 / 0.0007: videomode->Init 0.2993 / 0.0616: MapReslistGenerator_Init() 0.3000 / 0.0007: DevShotGenerator_Init() 0.3006 / 0.0006: CVideoMode_Common::Init CreateGameWindow 0.3011 / 0.0005: CreateGameWindow - Start 0.3137 / 0.0126: CreateGameWindow - Finish 1.8565 / 1.5427: SetMode - Start 2.2080 / 0.3516: SetMode - Finish 2.2091 / 0.0011: DrawStartupGraphic - Start 2.2098 / 0.0007: CVideoMode_Common::Init SetupStartupGraphic 2.2330 / 0.0232: DrawStartupGraphic - Finish 2.2706 / 0.0375: eng->Load 2.2717 / 0.0011: Sys_Init() 2.2722 / 0.0005: Sys_InitMemory() 2.2728 / 0.0006: Host_Init( s_bIsDedicated ) 2.2745 / 0.0018: Memory_Init() 2.2751 / 0.0006: Con_Init() 2.2756 / 0.0005: Cbuf_Init() 2.2761 / 0.0005: Cmd_Init() 2.2774 / 0.0012: g_pCVar->Init() 2.2780 / 0.0006: V_Init() 2.2789 / 0.0009: COM_Init() 2.2794 / 0.0005: saverestore->Init() 2.2803 / 0.0009: Filter_Init() 2.2808 / 0.0005: Key_Init() 2.2837 / 0.0029: NET_Init( bDedicated ) 2.2847 / 0.0010: g_GameEventManager.Init() 2.2857 / 0.0010: sv.Init( bDedicated ) 2.2945 / 0.0088: SV_InitGameDLL 2.2951 / 0.0006: serverGameDLL->DLLInit 3.2452 / 0.9502: SV_InitSendTables 3.2474 / 0.0021: g_Log.Init() 3.2479 / 0.0005: HLTV_Init() 3.2484 / 0.0005: CL_Init() 3.2490 / 0.0006: InitMaterialSystem() 3.2618 / 0.0129: modelloader->Init() 3.2626 / 0.0007: StaticPropMgr()->Init() 3.2632 / 0.0006: InitStudioRender() 3.2638 / 0.0006: EngineVGui()->Init() 3.2643 / 0.0005: Loading gameui.dll 3.2661 / 0.0018: AttachToWindow 3.2666 / 0.0005: Load Scheme File 3.2692 / 0.0025: CScheme::LoadFromFile( Resource/SourceScheme.res ) 3.2715 / 0.0023: ReloadFontGlyphs(): Start 3.2838 / 0.0124: ReloadFontGlyphs(): End 3.2848 / 0.0010: vgui::ivgui()->Start() 3.2854 / 0.0006: Building Panels (staticPanel) 3.2859 / 0.0006: Building Panels (staticClientDLLPanel) 3.2909 / 0.0050: Building Panels (staticClientDLLToolsPanel) 3.2916 / 0.0007: Building Panels (staticGameUIPanel) 3.2921 / 0.0005: Building Panels (staticDebugSystemPanel) 3.3028 / 0.0107: Install bug reporter 3.3067 / 0.0038: Install perf tools 3.3314 / 0.0247: ReloadFontGlyphs(): Start 3.3335 / 0.0021: ReloadFontGlyphs(): End 3.3347 / 0.0012: ReloadFontGlyphs(): Start 3.3365 / 0.0018: ReloadFontGlyphs(): End 3.3378 / 0.0013: materials->CacheUsedMaterials() 3.3724 / 0.0346: g_pVGuiLocalize->AddFile 3.3758 / 0.0034: staticGameUIFuncs->Initialize 3.4222 / 0.0465: staticGameUIFuncs->Start [/CODE] Please help, thanks. [editline]27th July 2014[/editline] Verified other source games' cache. And Garry's Mod works now. Sorry for your time.
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