Remove all owners barriers when he cahnges his job
4 replies, posted
[CODE]
local function RemoveBarriercyl( ply )
for k,v in pairs(ents.FindByClass("entity_barriercyl")) do v:Remove()
end
end
hook.Add( "OnPlayerChangedTeam", "removebarries1", RemoveBarriercyl )
[/CODE]
All what i need is when someone changes his job all HIS OWNE barriers will be removed
plz help. thx.
Would help you but your steam profile says you hate gays :'(
Now I feel shitty for helping you, because James is a really nice guy, but since I like helping people, I'll drop a hint: set the owner of the entity before you create it. Then you can tell it's the player's when it comes time to remove it.
[QUOTE=James xX;50473523]Would help you but your steam profile says you hate gays :'([/QUOTE]
From now i not hate gays :c Look into my steam again :3
plz help me :c
[editline]7th June 2016[/editline]
[QUOTE=code_gs;50473575]Now I feel shitty for helping you, because James is a really nice guy, but since I like helping people, I'll drop a hint: set the owner of the entity before you create it. Then you can tell it's the player's when it comes time to remove it.[/QUOTE]
I use FPP. Theres no way to get the owner without setting?
[QUOTE=americal;50473669]From now i not hate gays :c Look into my steam again :3
plz help me :c
[editline]7th June 2016[/editline]
I use FPP. Theres no way to get the owner without setting?[/QUOTE]
I don't know how FPP works, but you can try using Entity:GetOwner().
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