• Can't load saves on my server
    8 replies, posted
I have a dedicated server and my friend and me like to do fort wars and stuff. When we have to stop playing, I save using gm_save in the console, and stop my server. Later, when we play again, he joins me and I load the save I made before. I see the loading screen, and I spawn with the save loaded. But what my friend sees is me leaving the game, and his screen doesn't change. He goes to legacy browser and clicks the friends tab, but when he tries to join it says server not responding but the server we were on before I loaded the save is still up and running just fine. This is a huge problem for us; otherwise we have to make a new fort each time we play and we can't work on our forts offline.
It's been months and nobody has a solution to this?
When you use gm_save/load I think it saves/loads it on your local game rather than the server, just like if you're in a server and you type "map (mapname)". You'll leave the server and host a local listen server.
Okay, that explains why those commands don't work. Is there another way to do it? I also tried to run gm_load directly into the server console, if I remember correctly it just crashed. I know that the "changelevel" command is basically the same as the "map" command, but it changed the map of the server and didn't make a private game; is there a command like that for gm_load?
I'm honestly not to sure. I'll look around and see what I find.
OK, I will try experimenting
I did some looking around and I couldn't find anything. I did some experimenting with load in server console but it just just gave me an errror, if you do end up finding something. Let me know. [IMG]http://puu.sh/oZ7g1/5041ed08bc.png[/IMG]
The command is gm_load, not load. Load is from the HL2 save system. [editline]21st May 2016[/editline] But yeah, it does save on your client, and it loads stuff from a client, which executed the command. You can manually load a save through Lua though. [url]https://github.com/garrynewman/garrysmod/blob/15bcd590b9e95aa02107898534733bd9b38892a8/garrysmod/gamemodes/sandbox/gamemode/save_load.lua[/url]
[QUOTE=Robotboy655;50360285]The command is gm_load, not load. Load is from the HL2 save system. [editline]21st May 2016[/editline] But yeah, it does save on your client, and it loads stuff from a client, which executed the command. You can manually load a save through Lua though. [url]https://github.com/garrynewman/garrysmod/blob/15bcd590b9e95aa02107898534733bd9b38892a8/garrysmod/gamemodes/sandbox/gamemode/save_load.lua[/url][/QUOTE] As in I can manually load a save on my server? If not I don't see any reason why this isn't possible...
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