• How to setup Hammer for gmod and mount game content to it!
    11 replies, posted
I was bored and my friend wanted to setup hammer for gmod. So I wrote this and figured it might be useful to someone else. [B]SETTING UP HAMMER EDITOR FOR GARRYSMOD[/B] [B]1[/B]. Open [I]Source SDK[/I] Make sure Engine Version in the dropdown list is [U]Source Engine 2009.[/U] [B]2[/B]. Click [I]Edit Game Configurations[/I] If Garry's Mod isn't in the dropdown list, click [B]Add[/B], otherwise click [B]Edit[/B]. [B]3[/B]. Name should be [U]Garry's Mod[/U]. Directory is the FULL path to garrysmod, where models/materials/sounds ect.. is. [B]EXAMPLE "F:\steam\steamapps\name\garrysmod\garrysmod" [/B] Click [B]OK[/B] then click [B]OK[/B] again. [B]4[/B].Select [U]Garry's Mod[/U] from the dropdown on [B]Current Game[/B], if it dont show up, change the Engine version to something else then back to 2009. [B]5[/B]. Open[U] Hammer[/U] Goto [U]Tools -> Options[/U] On the [B]Game Configurations[/B] tab select [U]Garrysmod[/U] from the dropdown. In the [U]game data files section[/U], click [B]Add[/B], and browse to your [I][U]garrysmod/garrysmod[/U][/I] folder and select [B]garrysmod.fgd[/B] and hit [B]Open[/B]. Now to add the other games entities to hammer: Click [B]Add[/B] and browse to [I][U]sourceSDK\bin\source2009\bin[/U][/I] You're going to want to probally add [B]cstrike.fgd[/B] [B]halflife2.fgd[/B] [B]6[/B]. Now to edit the rest of the options [B]Texture Format[/B]: [U]Materials(Half-Life 2)[/U] [B]Map Type:[/B] [U]Half-Life 2[/U] [B]Default PointEntity class[/B]: [U]info_player_start[/U] [B]Default SolidEntity class[/B]: [U]func_detail[/U] [B]Cordon texture[/B]: [U]tools/toolsskybox[/U] [B]Executable directory[/B]: [U]$SteamUserDir\garrysmod[/U] [B]Game Directory [/B]: [U]$SteamUserDir\garrysmod\garrysmod[/U] [B]Hammer VMF Directory[/B]: [U] $SteamUserDir\garrysmod\garrysmod\maps[/U] [B]7[/B]. Now head over to the [B]Build Programs[/B] tab Select [U]Garry's Mod[/U] from the dropdown [B]Game executable[/B]: [U]$SteamUserDir\garrysmod\hl2.exe[/U] [B]BSP executable[/B]: [U]$SteamUserDir\sourcesdk\bin\source2009\bin\vbsp.exe[/U] [B]VIS executable[/B]: [U]$SteamUserDir\sourcesdk\bin\source2009\bin\vvis.exe[/U] [B]RAD executable[/B]: [U]$SteamUserDir\sourcesdk\bin\source2009\bin\vrad.exe[/U] [B]Compiled maps directory[/B]: [U]$SteamUserDir\garrysmod\garrysmod\maps[/U] CLICK [B]APPLY![/B] [B]8[/B]. Now hammers all ready for like awesome mapping and stuff for gmod [B]TO ADD ADDITIONAL CONTENT(Materials/Models/Sound) TO HAMMER FOR GMOD[/B] [B]1[/B]. Download [B]GCFScape [/B] [B]1a.[/B] Make a new folder on your desktop while that's downloading. Name it what you would like, its only a temporary folder. [B]2[/B]. now you're going to want to goto your [U]steam/steamapps[/U] directory [B]3[/B] now [B]open the GCF's[/B] of the [B]games[/B] you want to [B]add to hammer[/B]. Remember you only want [U]Models, Materials, and Sounds[/U] [B]Normal ones[/B] are [U]Counter-Strike, Episode 1 and Episode 2[/U] [B]counter-strike source shared.gcf - cstrike - materials, models, sounds[/B] [B]episode 1 shared.gcf - episodic - materials, models, sounds[/B] [B]episode two content.cfg - ep2 - models, sounds[/B] [B]episode two materials.gcf - ep2 - materials[/B] Open the [B]GCF'S[/B], click the respective game folder. ([U]cstrike[/U] ect) hold [B]CTRL[/B] and select the [U]models, materials, and sounds[/U] folders [B]right click[/B] and hit [B]Extract [/B]the folders to your newly created folder on your desktop. Click [B]OK[/B] When that's done, browse to your [U]garrysmod/garrysmod[/U] folder and hold [B]CTRL[/B] and select the[U] materials ,models, and sounds[/U] [B]folders[/B] from the folder on [B]your desktop[/B], and [B]drag and drop[/B] them [B]directly to [U]garrysmod/garrysmod.[/U][/B] [U][B]IF IT WANTS TO OVERWRITE ANYTHING SAY NO (it will screw up your garrysmod installation if you say yes)[/B][/U] Just do that for all the games you want to mount the content for you can do multiple extractions if you wish. [U][I][B]NOW MAP AND STUFFZ![/B][/I][/U] Hope its helpful to others.
Extremely helpful for my OCD, thanks a bunch!
Your welcome!
[QUOTE=irontires;37709240]talktalktalk[/QUOTE] Nicely done, I used to use this one: [url]http://duckytopia.wordpress.com/tutorials/setting-up-the-source-sdk-for-garrys-mod/[/url]
I just set my gameconfig.txt in sourcesdk\bin\orangebox\bin to have the path of garrysmodbeta. It seems to work well enough with the sdk tools.
[QUOTE=Cyberuben;37720674]Nicely done, I used to use this one: [url]http://duckytopia.wordpress.com/tutorials/setting-up-the-source-sdk-for-garrys-mod/[/url][/QUOTE] If I would have known about that one, I would have linked him that, haha.
Oi, SDK Works great, but look at what happened to garry's mod! [url]http://youtu.be/i6cRa-TS8DU[/url]
[QUOTE=Vicious713;37728034]Oi, SDK Works great, but look at what happened to garry's mod! [url]http://youtu.be/i6cRa-TS8DU[/url][/QUOTE] This is what happens when you overwrite!
To be honest, it's not mounting other game's content. All this is is simply a reckless drag and drop, which everyone knows how to do anyways. What you could have explained was simply what specific folders within the models and materials/models to use rather than include absolutely everything, even default hl2 textures and models.
Well like I said in the first post, it was for a friend. I just decided to share it :)
Does not work for me. I have no idea why it does not :suicide:
Because the guide is over 2 years old. Source SDK is gone for good. ( basically )
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