I assume the [B]gmod_hands[/B] entities are for the gmod13 hands that change with playermodels.
On my server the hand entities seem to be "welded" to the player, but they are very far away, they aren't on the player for some reason (Is it supposed to be like this?)
On certain maps this is fine, the hand entities happen to fall within the map boundaries when a player spawns or respawns, but on some maps the hand entities will spawn outside of the world boundaries. When this happens I get this error in the server console:
[CODE]Bad SetLocalOrigin(Vector of the hands entity here) on gmod_hands (entity index of the hands entity)[/CODE]
I've tried teleporting to the vector it says and it's always outside of the world
(also when I teleport there since it's outside the map I get the error [CODE]Bad SetLocalOrigin(Vector) on player (1)[/CODE]which I think proves that's what this error means)
I've looked on google but didn't find anyone asking about it, but it's in a lot of server consoles people have pasted for other reasons.
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This other error happens only after a [B]changelevel[/B] or [B]map[/B]. It doesn't happen when the server first starts, it will only happen after the server has been started and the map has been changed. It happens on any map and happens when a player spawns or respawns:
[CODE]Setting CBaseAnimating to non-studio model models/weapons/c_arms_animations.mdl (type:0)[/CODE]
I looked on google but there were only 2 results which said nothing about it.
They happen regardless of whether the gamemode is sandbox or not.
These errors can overlap too. I would rather not ignore them, I would like to fix them or have a fix released for them.
Addons:
Smartsnap
Precision Tool
Stacker Tool
Weight Tool
No Collide World
Smart Weld v3.5
Multi Parent/ Unparent Tool
No Collide Multi
Falcos Prop Protection
Sprops
Precision Alignment
Physgun Buildmode
Wiremod
SBEP
ULX & ULib
Fading Doors
Adv Dupe 2
Life Support 2 Addons (Most of these [url]https://github.com/SnakeSVx/SB-Addons/tree/sb2[/url] )
[QUOTE=dev02ify;44843591]
On my server the hand entities seem to be "welded" to the player, but they are very far away, they aren't on the player for some reason (Is it supposed to be like this?)
[/QUOTE]
Screenshot please?
[QUOTE=Robotboy655;44843960]Screenshot please?[/QUOTE]
You can't see the hand entities, they're invisible and the hands are drawn only to the player they belong to but they're drawn correctly. In game if you teleport to your own hand entities they will move away from you, but you can always see your hands in front of you.
I know how they work, for a moment I though that there's something wrong with where/how they draw.
I can probably fix that BadLocalOrigin error, if you can provide me with a step by step way to reproduce the error. I tried changing level to gm_construct and then to de_dust2 and I didn't get the error.
I've actually been getting that Bad SetLocalOrigin on gmod_hands error for months now, I'm not sure what causes it though and haven't been able to find a way to reproduce it. Thought it would be a good idea to say this so you know it's not just you.
It happens on sb_gooniverse at two of the three spawn points. I noticed that In addition to getting it when a player spawns, when a player is alive occasionally I get it randomly also, but I suspect this is because I have the toolgun hands disabled so the hands are respawned whenever I switch back to the physgun, I'll test later today.
I did some testing and found ways to reproduce the error:
-Killing yourself or disconnecting near the edge, at the top corner, or outside of the map.
-Flying near the edge, to the top corner, or outside of the map and switching your weapons a lot (it will not happen on every switch, it happens on random switches.)
-Spawning in a location such that the hands spawn outside of the world (An example is sb_gooniverse on these spawn points: [url]http://i.imgur.com/G2YC9oU.jpg[/url] [url]http://i.imgur.com/HfDnJaV.jpg[/url]
-Creating any kind of entity outside of the map will give the error for that entity (such as spawning a prop or throwing a grenade) I would like to add that spawning props outside of the map throws this error:
[CODE]Crazy physics on [entity id] [entity class] [entity angles] [entity position] - removing[/CODE]
-If you fly out of the map and kill yourself or switch your weapons, it will throw the same type of error but for the current weapon your holding, examples:
[CODE]Bad SetLocalOrigin(Vector) on weapon_shotgun (entity id)[/CODE]
[CODE]Bad SetLocalOrigin(Vector) on physgun_beam (entity id)[/CODE]
This error does not always occur under some of these circumstances, there's a lot of randomness to it.
Happend to us on our server too, i know it doesn't do anything "terrible" to the performance n stuff, but a way to fix it would be appreciated if possible.
No way to fix it, they do nothing afaik.
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