How do I force cl_ rates setting on connecting players?
I want to change some settings on players the join my server.
cl_cmdrate 16
cl_updaterate 16
I found this code, but have no idea if it works at all, as it's from 2012.
[CODE]hook.Add( "PlayerInitialSpawn", "ForceRates", function( ply )
timer.Simple( 3, function()
if ValidEntity( ply ) then
ply:ConCommand( "cl_updaterate 16" )
ply:ConCommand( "cl_cmdrate 16" )
end
end )
[/CODE]
Any help would be really appreciated.
Thanks
Lazaruz
sv_maxupdaterate
And if you don't know if it works test it lol?
that only change the server sided settings.
I want to change the client setting.
I can't test on my server as it currently have 50/50 players online.
Thats why im asking if it might work or not.
[QUOTE=Lazaruz88;50860143]that only change the server sided settings.
I want to change the client setting.
I can't test on my server as it currently have 50/50 players online.
Thats why im asking if it might work or not.[/QUOTE]
sv_maxupdaterate forces how high the CLIENT setting can be. Or maybe I'm mistaken, anyways here's updated working code.
[CODE]
hook.Add( "PlayerInitialSpawn", "ForceRates", function( ply )
timer.Simple( 3, function()
if IsValid(ply) then
ply:ConCommand( "cl_updaterate 16" )
ply:ConCommand( "cl_cmdrate 16" )
end
end)
end)
[/CODE]
Yeah I just tested it, sv_maxupdaterate is cap on the client setting.
Thanks for your help.
Appreciated!
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