• Force cl_ rates on clients
    4 replies, posted
How do I force cl_ rates setting on connecting players? I want to change some settings on players the join my server. cl_cmdrate 16 cl_updaterate 16 I found this code, but have no idea if it works at all, as it's from 2012. [CODE]hook.Add( "PlayerInitialSpawn", "ForceRates", function( ply ) timer.Simple( 3, function() if ValidEntity( ply ) then ply:ConCommand( "cl_updaterate 16" ) ply:ConCommand( "cl_cmdrate 16" ) end end ) [/CODE] Any help would be really appreciated. Thanks Lazaruz
sv_maxupdaterate And if you don't know if it works test it lol?
that only change the server sided settings. I want to change the client setting. I can't test on my server as it currently have 50/50 players online. Thats why im asking if it might work or not.
[QUOTE=Lazaruz88;50860143]that only change the server sided settings. I want to change the client setting. I can't test on my server as it currently have 50/50 players online. Thats why im asking if it might work or not.[/QUOTE] sv_maxupdaterate forces how high the CLIENT setting can be. Or maybe I'm mistaken, anyways here's updated working code. [CODE] hook.Add( "PlayerInitialSpawn", "ForceRates", function( ply ) timer.Simple( 3, function() if IsValid(ply) then ply:ConCommand( "cl_updaterate 16" ) ply:ConCommand( "cl_cmdrate 16" ) end end) end) [/CODE] Yeah I just tested it, sv_maxupdaterate is cap on the client setting.
Thanks for your help. Appreciated!
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