• Can Physgun - Entity Owner
    3 replies, posted
Hello, I need to make sure that only the owner of Entity (when he spawn it in F4 menu) could use Physgun on it I use this: [CODE]function ownd(ply) local tr = utilx.GetPlayerTrace( ply, ply:GetCursorAimVector() ) local trace = util.TraceLine( tr ) trace.Entity:SetOwner(ply) end[/CODE] Doesn't work. Help me please.
This should probably be done in the gamemode. You can create your own version of this and set the owner of the entity created here: [url]https://github.com/FPtje/DarkRP/tree/a20464ac789824b26df1aad2c9c3834d6f702b30/entities/entities/spawned_shipment[/url]
[QUOTE=code_gs;50919726]This should probably be done in the gamemode. You can create your own version of this and set the owner of the entity created here: [url]https://github.com/FPtje/DarkRP/tree/a20464ac789824b26df1aad2c9c3834d6f702b30/entities/entities/spawned_shipment[/url][/QUOTE] Thank u for the help!
It's util not utilx
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