• Please Help - Game crashing every time when trying to open the 2Fort map
    2 replies, posted
The game launches normally and I'm able to open the default maps and some TF2 maps, but trying to open 2Fort always results in the game crashing. Here's the error report... (thanks for any help/advice!) Process: hl2_osx [11917] Path: /Users/USER/Library/Application Support/Steam/*/hl2_osx Identifier: hl2_osx Version: ??? Code Type: X86 (Native) Parent Process: steam_osx [11397] Responsible: steam_osx [11397] User ID: 501 Date/Time: 2016-09-04 00:41:28.474 -0400 OS Version: Mac OS X 10.9.5 (13F1808) Report Version: 11 Anonymous UUID: 997F8641-28AB-60E0-BB7E-3C4CB69E09F2 Sleep/Wake UUID: D3CA7D18-6A67-47A0-99C3-FA795E3E7D43 Crashed Thread: 0 AwesomiumBrowserMain Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Thread 0 Crashed:: AwesomiumBrowserMain Dispatch queue: com.apple.main-thread 0 Awesomium 0x1d9b13a1 mac_plugin_interposing::GetPluginWindowHasFocus(vo id*) + 1671489 1 libsystem_malloc.dylib 0x9550c3f5 szone_error + 237 2 libsystem_malloc.dylib 0x9550684b allocate_pages + 330 3 libsystem_malloc.dylib 0x9550bd95 large_malloc + 400 4 libsystem_malloc.dylib 0x955110ac szone_malloc_should_clear + 255 5 libsystem_malloc.dylib 0x95506b6a szone_malloc + 24 6 Awesomium 0x1d9b1da1 mac_plugin_interposing::GetPluginWindowHasFocus(vo id*) + 1674049 7 libsystem_malloc.dylib 0x9551355b malloc_zone_malloc + 75 8 libsystem_malloc.dylib 0x95513f44 malloc + 52 9 engine.dylib 0x04d092ec Mod_LoadGameLump(int, void*, int) + 476 10 engine.dylib 0x04bd422f CEngineClient::LoadGameLump(int, void*, int) + 31 11 client.dylib 0x1cae21bf CDetailObjectSystem::LevelInitPreEntity() + 799 12 client.dylib 0x1c87e70a InvokeMethod(void (IGameSystem::*)(), char const*) + 202 13 client.dylib 0x1c87e885 IGameSystem::LevelInitPreEntityAllSystems(char const*) + 117 14 client.dylib 0x1c9e0787 CHLClient::LevelInitPreEntity(char const*) + 231 15 engine.dylib 0x04bd914e CClientState::SetSignonState(int, int) + 542 16 engine.dylib 0x04bb9e3d CBaseClientState::ProcessSignonState(NET_SignonSta te*) + 157 17 engine.dylib 0x04bb9f2b non-virtual thunk to CBaseClientState::ProcessSignonState(NET_SignonSta te*) + 27 18 engine.dylib 0x04b32bd8 NET_SignonState::Process() + 24 19 engine.dylib 0x04d213f1 CNetChan::ProcessMessages(bf_read&) + 1041 20 engine.dylib 0x04d219eb CNetChan::CheckReceivingList(int) + 363 21 engine.dylib 0x04d22495 CNetChan::ProcessPacket(netpacket_s*, bool) + 837 22 engine.dylib 0x04d279b3 NET_ProcessSocket(int, IConnectionlessPacketHandler*) + 787 23 engine.dylib 0x04bfeba6 CL_ReadPackets(bool) + 454 24 engine.dylib 0x04cb522f _Host_RunFrame_Client(bool) + 159 25 engine.dylib 0x04cb666f _Host_RunFrame(float) + 1887 26 engine.dylib 0x04ccfe19 CHostState::State_Run(float) + 265 27 engine.dylib 0x04ccf18f CHostState::FrameUpdate(float) + 383 28 engine.dylib 0x04ccf005 HostState_Frame(float) + 37 29 engine.dylib 0x04da3359 CEngine::Frame() + 905 30 engine.dylib 0x04da0289 CEngineAPI::MainLoop() + 201 31 engine.dylib 0x04da0da9 CModAppSystemGroup::Main() + 217 32 engine.dylib 0x04dfafae CAppSystemGroup::Run() + 46 33 engine.dylib 0x04da06e9 CEngineAPI::RunListenServer() + 105 34 launcher.dylib 0x005440fa CSourceAppSystemGroup::Main() + 26 35 launcher.dylib 0x0054f3ee CAppSystemGroup::Run() + 46 36 launcher.dylib 0x0055933b CSteamApplication::Main() + 43 37 launcher.dylib 0x0054f3ee CAppSystemGroup::Run() + 46 38 launcher.dylib 0x00556845 ValveCocoaMain + 277 39 launcher.dylib 0x005447d1 LauncherMain + 1105 40 hl2_osx 0x00001dd5 start + 53 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x96f98992 kevent64 + 10 1 libdispatch.dylib 0x9c169899 _dispatch_mgr_invoke + 238 2 libdispatch.dylib 0x9c169532 _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x96f977ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x91394d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x91396c25 pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x000400b0 CThreadSyncObject::Wait(unsigned int) + 320 4 libtier0.dylib 0x00040298 CThreadEvent::Wait(unsigned int) + 24 5 filesystem_stdio.dylib 0x046a7826 CFileTracker2::ThreadedProcessMD5Requests() + 134 6 filesystem_stdio.dylib 0x046a7791 ThreadStubProcessMD5Requests(void*) + 17 7 libtier0.dylib 0x0003fcd1 ThreadProcConvert(void*) + 33 8 libsystem_pthread.dylib 0x913925fb _pthread_body + 144 9 libsystem_pthread.dylib 0x91392485 _pthread_start + 130 10 libsystem_pthread.dylib 0x91397cf2 thread_start + 34 Thread 3: 0 libsystem_kernel.dylib 0x96f977ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x91394d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x91396c25 pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x000400b0 CThreadSyncObject::Wait(unsigned int) + 320 4 libtier0.dylib 0x00040298 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x00061acf CJobThread::Run() + 399 6 libtier0.dylib 0x000413a6 CThread::ThreadProc(void*) + 278 7 libsystem_pthread.dylib 0x913925fb _pthread_body + 144 8 libsystem_pthread.dylib 0x91392485 _pthread_start + 130 9 libsystem_pthread.dylib 0x91397cf2 thread_start + 34 Thread 4:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x96f98976 kevent + 10 1 steamclient.dylib 0x09f5acd2 OSXHelpers::CIOPollingHelper::RealRun() + 210 2 libtier0_s.dylib 0x0b0c68c3 CatchAndWriteContext_t::Invoke() + 159 3 libtier0_s.dylib 0x0b0c620b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214 4 libtier0_s.dylib 0x0b0c62f2 CatchAndWriteMiniDumpExForVoidPtrFn + 87 5 libtier0_s.dylib 0x0b0c631b CatchAndWriteMiniDumpForVoidPtrFn + 35 6 steamclient.dylib 0x09f5abef OSXHelpers::CIOPollingHelper::Run() + 41 7 libtier0_s.dylib 0x0b0caf7a SteamThreadTools::CThread::ThreadExceptionWrapper( void*) + 16 8 libtier0_s.dylib 0x0b0c68c3 CatchAndWriteContext_t::Invoke() + 159 9 libtier0_s.dylib 0x0b0c620b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214 10 libtier0_s.dylib 0x0b0c62f2 CatchAndWriteMiniDumpExForVoidPtrFn + 87 11 libtier0_s.dylib 0x0b0c631b CatchAndWriteMiniDumpForVoidPtrFn + 35 12 libtier0_s.dylib 0x0b0caeee SteamThreadTools::CThread::ThreadProc(void*) + 238 13 libsystem_pthread.dylib 0x913925fb _pthread_body + 144 14 libsystem_pthread.dylib 0x91392485 _pthread_start + 130 15 libsystem_pthread.dylib 0x91397cf2 thread_start + 34 Thread 5: 0 libsystem_kernel.dylib 0x96f977ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x91394d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x91396c25 pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x000400b0 CThreadSyncObject::Wait(unsigned int) + 320 4 libtier0.dylib 0x00040298 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x00061abb CJobThread::Run() + 379 6 libtier0.dylib 0x000413a6 CThread::ThreadProc(void*) + 278 7 libsystem_pthread.dylib 0x913925fb _pthread_body + 144 8 libsystem_pthread.dylib 0x91392485 _pthread_start + 130 9 libsystem_pthread.dylib 0x91397cf2 thread_start + 34 Thread 6: 0 libsystem_kernel.dylib 0x96f977ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x91394d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x91396c25 pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x000400b0 CThreadSyncObject::Wait(unsigned int) + 320 4 libtier0.dylib 0x00040298 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x00061abb CJobThread::Run() + 379 6 libtier0.dylib 0x000413a6 CThread::ThreadProc(void*) + 278 7 libsystem_pthread.dylib 0x913925fb _pthread_body + 144 8 libsystem_pthread.dylib 0x91392485 _pthread_start + 130 9 libsystem_pthread.dylib 0x91397cf2 thread_start + 34 Thread 7: 0 libsystem_kernel.dylib 0x96f977ca __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x91394d1d _pthread_cond_wait + 728 2 libsystem_pthread.dylib 0x91396c25 pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x000400b0 CThreadSyncObject::Wait(unsigned int) + 320 4 libtier0.dylib 0x00040298 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x00061abb CJobThread::Run() + 379 6 libtier0.dylib 0x000413a6 CThread::ThreadProc(void*) + 278 7 li
From what I've heard multiple times, Garry's Mod doesn't work well with mac OS. If all else you try fails, it might be worth playing the game on Windows via the use of boot camp.
Macs weren't meant for gaming, sorry.
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