So I am trying to get the shipment data. No luck so far.
Weird thing is all the shipments I spawn have an ENT Index of 0.
I save the table to a file so there isn't a problem in actually reading the table.
I tried getting
GetTable
Keyvalues
SaveTable
Etc.
Not sure what to do. The shipments I spawn are the ones I buy in the F4 menu.
Some screenshots of the code
[IMG]https://i.gyazo.com/fba660f1a3ca85c54fa528513b55da60.png[/IMG]
[IMG]https://i.gyazo.com/67cafb38f9e7067d21f3b45f75e09a75.png[/IMG]
Update* It seems the problem is that all my entities all have the Ent Index of 0. I don't know why. Anyone have this problem before?
Update* Every entity does show the unique ID when I print out tostring(ent).
But there is no index whenever I do tostring(ent.EntIndex)
You're doing this:
[code]
ent.EntIndex()
[/code]
While you should be doing either of these:
[code]
ent:EntIndex()
ent.EntIndex(ent)
[/code]
[QUOTE=mijyuoon;51133440]You're doing this:
[code]
ent.EntIndex()
[/code]
While you should be doing either of these:
[code]
ent:EntIndex()
ent.EntIndex(ent)
[/code][/QUOTE]
Why? Isn't ent already defined so EntIndex knows what the ent is? I didn't realize EntIndex took parameters.
Edit* Question still stands, I see now you replaced . with : which I get the syntax error but why define ent as a paramaeter in the second example you gave me?
Not sure if I am right here but is it because ent:EntIndex() calls the action on the ent and ent.EntIndex is just the path for that action without actually calling it since there is no parameter?
Like table.subtable() wouldn't work?
[editline]30th September 2016[/editline]
[QUOTE=mijyuoon;51133440]You're doing this:
[code]
ent.EntIndex()
[/code]
While you should be doing either of these:
[code]
ent:EntIndex()
ent.EntIndex(ent)
[/code][/QUOTE]
I guess I kinda answered my own question. Another question for DarkRp, I was trying to get the shipment table so the code can tell what shipment it was but for some reason I can't find any code to be able to do that. I tried the keyvalues() the table(), savetable() pretty much a bunch of stuff on gmod wiki.
Do you have any ideas on how I could do it?
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