(PLEASE HELP!) Changing collision rules within a callback is likely to cause crashes!
7 replies, posted
I run a Star Wars Roleplay server on the new update, and whenever I try and use a Star Wars Air Vehicle it spams this in my console! : Changing collision rules within a callback is likely to cause crashes!
PLEASE TELL ME HOW TO FIX THIS!!!
P.S. Server is 75.82.231.13:27015 if you want to come to me in person.
Don't escalate.
That message says nothing.
Ads are getting smarter
[QUOTE=mcNuggets1;51254471]Don't escalate.
That message says nothing.[/QUOTE]
It also lags my server a LOT. I wish there was a fix. It gets annoying when it spams my console.
The message was introduced to let addon developers know they are doing something wrong.
So you have 3 options:
1. Fix it yourself by rewriting the code
2. Get the addon developer to rewrite the code
3. Ditch the addon.
[QUOTE=Zeh Matt;51300441]The message was introduced to let addon developers know they are doing something wrong.
So you have 3 options:
1. Fix it yourself by rewriting the code
2. Get the addon developer to rewrite the code
3. Ditch the addon.[/QUOTE]
I had contacted the addon publisher, but so far no response.
[QUOTE=Zeh Matt;51300441]The message was introduced to let addon developers know they are doing something wrong.
So you have 3 options:
1. Fix it yourself by rewriting the code
2. Get the addon developer to rewrite the code
3. Ditch the addon.[/QUOTE]
What is wrong with changing the collision group on PhysicsCollide function of an entity, resulting in removing the PhysicsCollide function?
[QUOTE=Zeh Matt;51300441]The message was introduced to let addon developers know they are doing something wrong.
So you have 3 options:
1. Fix it yourself by rewriting the code
2. Get the addon developer to rewrite the code
3. Ditch the addon.[/QUOTE]
For some reason even this causes console to print Changing collision rules within a callback is likely to cause crashes! but I'm not changing collision rules with SetCollisionGroup.
[CODE]
function ENT:PhysicsCollide(data, phys)
self:Remove();
end;
[/CODE]
Setting pos or removing entity with PhysicsCollide causes console to print this error, am I doing something wrong?
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