Like the title says how can i make it so spec in ttt can not gain points while alive/dead can. The problem i'm having isSpec() counts dead people as spec
[CODE] if PS.Config.PointsOverTime then
timer.Create('PS_PointsOverTime_' .. self:UniqueID(), PS.Config.PointsOverTimeDelay * 60, 0, function()
if !IsValid(self) then return end
if self:IsSpec() then
self:PS_GivePoints(0)
self:PS_Notify("While in spec you gain no ", PS.Config.PointsName)
else
self:PS_GivePoints(PS.Config.PointsOverTimeAmount)
self:PS_Notify("You've been given ", PS.Config.PointsOverTimeAmount, " ", PS.Config.PointsName, " for playing on the server!")
end
end)
end[/CODE]
Use self:GetForceSpec() instead
[QUOTE=sannys;51388699]Use self:GetForceSpec() instead[/QUOTE]
Thank you that fixed it.
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