• I need a code that I'm unable to create by myself urgently
    3 replies, posted
I'm pretty new in all this Developing Codeing Stuff, now I need a code for this Situation "Whenever a player is getting hurt said player will be teleported to the point he/she is looking at" I don't really know how to create it, so please if someone got the time, do it for me and if you have enough time link wiki pages I would need to create it by myself.
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/EntityTakeDamage]GM:EntityTakeDamage[/url] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/IsPlayer]Entity:IsPlayer[/url] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetPos]Entity:SetPos[/url] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Player/GetEyeTrace]Player:GetEyeTrace[/url] [url]http://wiki.garrysmod.com/page/Structures/TraceResult[/url]
hook.Add("EntityTakeDamage", "IsPlayer", "SetPos", "GetEyeTrace", function( target, dmg ) target:SetPos(IsPlayer()) print( Entity(1):GetEyeTrace().Entity ) print( player.GetByID( 1 ):IsPlayer() ) print(ents.FindByClass( "prop_physics" )[ 1 ]:IsPlayer() ) Please don't tell me that I'm too stupid. I Need that Code till tommorow morning, so please tell me what's wrong and correct it. [editline]28th December 2016[/editline] hook.Add("EntityTakeDamage", "IsPlayer", "SetPos", "GetEyeTrace", function( target, dmg ) target:SetPos(IsPlayer()) print( Entity(1):GetEyeTrace().Entity ) print( player.GetByID( 1 ):IsPlayer() ) print(ents.FindByClass( "prop_physics" )[ 1 ]:IsPlayer() ) Please don't tell me that I'm too stupid. I Need that Code till tommorow morning, so please tell me what's wrong and correct it. Can't test it rn because I can't reach a Computer with GMod installed.
If you wish to learn how to learn how to customize your server outside of it's current configuration. You're gonna need pre-requisite technical knowledge about lua, it's syntax, it's underlying paradigm and, how to organize data for computational purposes. Reference: [URL]http://wiki.garrysmod.com/page/Beginner_Tutorial_Intro[/URL] [URL]http://wiki.garrysmod.com/page/Beginner_Tutorial_Variables[/URL] [URL]http://wiki.garrysmod.com/page/Beginner_Tutorial_If_Then_Else[/URL] Theory: [url]https://www.youtube.com/watch?v=H63qyjHy4nA[/url]
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