• BHOP Script causing GMOD to Crash.
    1 replies, posted
Why won't this script work? I've been trying to import several scripts from CS:S into GMOD into the autoexec.cfg file. But it does not seem to work successfully. Sorry for bothering, but does anyone know why? When I try and press space, the GMOD instantly crashes on my behalf [CODE] alias bhop_bind "+jump;wait 2;-jump;wait 2;+jump;wait 2;-jump;wait 2;+jump;wait 2; jump;wait 2;bhop_jump" alias bhop_alias "alias bhop_jump bhop_bind" alias bhop_stop "alias bhop_jump" alias +bhop "bhop_alias;bhop_jump" alias -bhop "bhop_stop;-jump" bind space +bhop [/CODE] Logs as it crashes: [CODE] r0.w = ( r5.w >= 0.0 ) ? r0.w : r1.w;Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) pid 10279 != 10253, skipping destruction (fork without exec?) pid 10292 != 10253, skipping destruction (fork without exec?) pid 10268 != 10253, skipping destruction (fork without exec?) pid 10288 != 10253, skipping destruction (fork without exec?) /home/jstone/.local/share/Steam/steamapps/common/GarrysMod/hl2.sh: line 67: 10230 Killed ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" Game removed: AppID 4000 "Garry's Mod", ProcID 10230 No cached sticky mapping in ActivateActionSet.Generating new string page texture 229: 256x256, total string texture memory is 3.90 MB [/CODE] Anyway to resolve this? Thanks.
The "wait" command was removed years ago, so even if you fixed the crashing your script would not work as intended.
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