cl_* commands are client commands only, they won't do anything on the server.
sv_tickrate isn't a thing
I'm assuming you have your tickrate set at 33, seeing as that's the value you used for the nonexistent "sv_tickrate". If so, your cmdrate and updaterate commands are probably better off this way (to my knowledge):
sv_minupdaterate 34
sv_maxupdaterate 34
sv_mincmdrate 34
sv_maxcmdrate 34
Ok, i will fix it. But maybe someone got another server.cfg?
[editline]29th April 2017[/editline]
Maybe someone know values to set minrate and maxrate?
[QUOTE=tgandrew2468;52162634]sv_minupdaterate 34
sv_maxupdaterate 34
sv_mincmdrate 34
sv_maxcmdrate 34[/QUOTE]
Minor question, is there actually an advantage to locking the client cmd/update rates to one step above the actual tickrate?
[editline]29th April 2017[/editline]
Also not sure why you have r_flashlightdepthres and don't set a value for it. Not that it should matter for a server with no ingame graphics to render...
[editline]29th April 2017[/editline]
You're also setting sv_minrate and maxrate twice.
[QUOTE=lNloruzenchi;52166486]Minor question, is there actually an advantage to locking the client cmd/update rates to one step above the actual tickrate?[/QUOTE]
I'm not entirely sure if it makes a difference or not, but my reasoning behind it (and I'm assuming everyone else's) is that the tickrate goes into decimals.
Ex: 66 tick = 66.66... most of the time
If I'm wrong and someone actually knows please post.
[QUOTE=tgandrew2468;52167143]I'm not entirely sure if it makes a difference or not, but my reasoning behind it (and I'm assuming everyone else's) is that the tickrate goes into decimals.
Ex: 66 tick = 66.66... most of the time
If I'm wrong and someone actually knows please post.[/QUOTE]
Nein. If you set the tick to 50, it will be 50, not 50.50
[QUOTE=Lilyxfce;52167912]Nein. If you set the tick to 50, it will be 50, not 50.50[/QUOTE]
Depends on the tickrate. Don't know why you'd be using 50 anyways.
Tickrate is literally the number of times Source simulates the game per second. Because it's 1/tickrate, it'll always be a decimal, even though it's just being done 33 or 66 whole times per second.
But yeah, I see what you mean. Just superstitious it would cause weird shit to happen.
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