I've been having this issue for a few days now. The problem occurs when loading a map. Gmod instantly crashes at loading resources without any error messages. The dumpfile gives me a 0XC0000005 error.
I've tried:
- Removing all addons
- Reinstalling the gaming
- Verifying cache
- Moving the game folder into another hard drive
- Updating drivers
Some weird stuff I've noticed:
- Some maps do not crash, such as gm_construct and gm_flatgrass
- Newly compiled maps that literally have nothing in except for a cube and spawns in them them crash
- Some older custom maps work
- My steam fren can run the custom maps fine that crash for me
Anyone have any ideas on how to proceed? Weird bug
Post the dump file itself here.
[QUOTE=Robotboy655;52278203]Post the dump file itself here.[/QUOTE]
Yeah sure if that helps, here: [url]https://drive.google.com/file/d/0B9YRRLmq-sR0cTlHaW9nMFJaNTA/view?usp=sharing[/url]
An addon is calling util.TraceLine too soon, I will try to get it fixed for Dev branch soon.
[QUOTE=Robotboy655;52278319]An addon is calling util.TraceLine too soon, I will try to get it fixed for Dev branch soon.[/QUOTE]
Oh wow thanks! I was waiting for a reply like a hawk. I remembered I worked on a swep a day or so ago and it had tracelines. Checked the code and I had a traceline declared randomly in the end of the script file (the onebelow). Thanks a bunch! Without you I would have never found, works now.
[CODE]
local trace = {}
trace.start = vecSrc
trace.endpos = vecSrc + ( vecDirection * self:GetRange() )
trace.filter = test
[/CODE]
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