• Multiplayer Issue - Odd framerate stuttering when using certain playermodels
    5 replies, posted
I've looked everywhere and apparently some other people in game have this same issue as me. When using certain playermodels, my game suffers from micro-stuttering. Only me and a few other people have experienced this. My GMOD has been the same since GMOD13 and I'd like to know if there's any known reasons as to why this happens. This only happens on multiplayer servers- even on servers with 0 content besides a playermodel. I've tried removing susceptible addons, verifying the game, etc. My last resort is a fresh install, but if anyone is aware of this similar issue and has found a fix for it, I really would like to know to avoid doing that. [U][B]I'm not any familiar with skeletons and rigging playermodels but the one trend I find in the playermodels that cause the microstuttering is that they have multiple bones in the hands and dump bones found in the hitpos. This only happens to me in multiplayer servers. Even sandbox ones with no other content added than a playermodel. [/B][/U] I don't think it's a hardware issue, but I'm running on Windows 7 with a GTX 660ti and AMD FX 6300. Playing with regular game settings from the options menu, no tampering from the NVIDIA control panel or from Geforce experience.
While I don't know if this is that useful, this video I made might help you: [video=youtube;ptIeWGlsg0o]https://www.youtube.com/watch?v=ptIeWGlsg0o[/video] It really focuses on issues that might be caused by Lua; so if your lag issue is really just the models alone, and nothing else, I don't think it'll help, unless you've got an addon doing something to models which might have issues on It might be worth a go, though.
This is probably a daft suggestion, but have you pre-cached the model before setting it?
[QUOTE=Kris101;52340461]This is probably a daft suggestion, but have you pre-cached the model before setting it?[/QUOTE] sorry i'm clueless, is that something that i'd have to do on my client or something that'd have to be done on the server? i dunno you might be right or onto something.
[QUOTE=doombman;52342170]sorry i'm clueless, is that something that i'd have to do on my client or something that'd have to be done on the server? i dunno you might be right or onto something.[/QUOTE] As far as I'm aware pre-caching models only helps when the model is _initially loaded_. As you say this happens all the time when you're looking at them, as far as I'm aware that means the issue isn't anything to do with pre-caching.
I figured out the possible issue that's causing this problem. something along the lines of 'incorrect clientside collision predictions' - does anyone know how to fix this?
Sorry, you need to Log In to post a reply to this thread.